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Winning blow: bishop to h5 (e2·4)

Shuffle Rating 1870Theme: Chess960 twist: use the unusual starting setup of the pieces.
White to move — find the best continuation

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The tactical motive

Chess960 twist: use the unusual starting setup of the pieces.

Winning tactic: there is a move that gains a decisive advantage — find it.

Difficulty 1870 ShuffleRating — for advanced tacticians.

White to move — find the best continuation

How to recognize this tactic

In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.

This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.

General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.

Position on the board

White: king e1, queen d8, rook g5, bishop e2, knight d1 b3, pawn a2 h2 e4.

Black: king f7, queen a3, rook g7, knight a4, pawn d4 b5 a6 e6.

9 white and 8 black pieces are on the board; the puzzle position arises after move 32.

The position in numbers

White are ahead by 5 points of material (26 against 21; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.

The white king stands on e1, the black king on f7.

It is White to move on move 32, with 51 legal replies to weigh — only the line that keeps the advantage solves the puzzle.

White keeps 3 pawns, Black 4. Files fully open (no pawns of either colour): c, f, g — natural highways for the rooks and queen. Half-open for White: b, d.

The White king has 3 empty squares to step to right now — the fewer they are, the closer a mating net.

Solution & explanation

Main line

32. Bh5+ Rg6 33. Bxg6+ Kg7 34. Bh5+

Why it works

  • Best move. bishop to h5 is exactly what the engine plays (#4).
  • Spot on — bishop to g6 (#3).
  • Precise: bishop to h5 is the top choice (#2).
  • You win a piece — the rook.
  • If instead Rg6, then Bxg6+ and you win the rook.

Move by move

  • 32. Bh5+ — bishop to h5 with check

Types in this puzzle

Winning blow

Find the strike that wins material by force.

A winning blow is a forced material gain that does not fit a single textbook motif. The general tactical recipe applies: spot loose pieces, an awkwardly placed king, overloaded lines. Go through the forcing moves in order of violence — checks, captures, threats — because most combinations start with one of them. Do not judge by feel: calculate the concrete line until the outcome is beyond doubt.

About this position

These pieces come from starting position #340.

SP-340 · ThroneScout — A knight starts on the edge (a/h) and the king sits centrally on d or e; the mirror twin stays in this family too.

The king starts on e1, the rooks on d1 and g1, the queen on f1.

The queenside rook already stands on d1, so castling long moves only the king, from e1 to c1.

The bishops stand on b1 and c1; their long diagonals reach h7 and h6 once the c- and d-pawns step aside.

One second-rank pawn starts with no defender at all: h2.

The setup belongs to the ThroneScout family; read right to left it becomes position 334.

The engine's main line opens with c4.

Morozov Balance Index: 40 of 100 — class C — noticeable edge. Engine evaluation of the starting position: +29 centipawns for White (depth 44, 400 000 000 nodes).

Explore position #340

Provenance

Mined from the project's engine self-play games.

Pack 014 · SP-340

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