Winning blow: knight to e1 (c2)
c9-13947naming tag (square·N)Opens in the app if installed, otherwise downloads the APK.
The tactical motive
Chess960 twist: use the unusual starting setup of the pieces.
Winning tactic: there is a move that gains a decisive advantage — find it.
Difficulty 920 ShuffleRating — for beginners taking their first steps in Chess960 tactics.
White to move — find the best continuation
How to recognize this tactic
In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.
This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.
General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.
Position on the board
White: king f1, rook h1, knight c2 f4, pawn b2 f2 c3 g3 a4 d4 h4.
Black: king h8, rook e1 e8, knight d5 d8, pawn c4 g4 f5 b6 a7.
11 white and 10 black pieces are on the board; the puzzle position arises after move 30.
The position in numbers
Black are ahead by 3 points of material (18 against 21; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.
The white king stands on f1, the black king on h8.
It is White to move on move 30, with 2 legal replies to weigh — only the line that keeps the advantage solves the puzzle. White are in check right now, so every reply must answer the check.
White keeps 7 pawns, Black 5. Files fully open (no pawns of either colour): e — natural highways for the rooks and queen.
The White king has 1 empty squares to step to right now — the fewer they are, the closer a mating net.
Solution & explanation
Main line
30. Nxe1 Nxf4 31. gxf4
Why it works
- Great move! knight to e1 keeps the pressure (+2.3).
- Well found: pawn to f4 (+2.5).
- You win a piece — the rook.
- If instead Nxf4, then gxf4 and you win the rook.
Move by move
- 30. Nxe1 — knight to e1 (capture)
- Nxf4 — knight to f4 (capture)
- 31. gxf4 — pawn to f4 (capture)
Types in this puzzle
Winning blow
Find the strike that wins material by force.
A winning blow is a forced material gain that does not fit a single textbook motif. The general tactical recipe applies: spot loose pieces, an awkwardly placed king, overloaded lines. Go through the forcing moves in order of violence — checks, captures, threats — because most combinations start with one of them. Do not judge by feel: calculate the concrete line until the outcome is beyond doubt.
About this position
These pieces come from starting position #413.
SP-413 · BastionGuard — Off-centre king (c/f), no knight on the a- or h-file.
The king starts on f1, the rooks on a1 and h1, the queen on b1.
Castling ends where it always does: king to g1 and rook to f1 on the short side, king to c1 and rook to d1 on the long one.
The bishops stand on d1 and g1; their long diagonals reach h5 and a7 once the e- and f-pawns step aside.
One second-rank pawn starts with no defender at all: d2.
The setup belongs to the BastionGuard family; read right to left it becomes position 744.
The engine's main line opens with c3.
Morozov Balance Index: 47 of 100 — class C — noticeable edge. Engine evaluation of the starting position: +27 centipawns for White (depth 45, 400 000 000 nodes).
Explore position #413Provenance
Mined from the project's engine self-play games.
Pack 004 · SP-413
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