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Winning blow: queen to h6 (g6·4)

Shuffle Rating 1200Theme: Chess960 twist: use the unusual starting setup of the pieces.
White to move — find the best continuation

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The tactical motive

Chess960 twist: use the unusual starting setup of the pieces.

A fork made possible by the Chess960 piece placement.

Winning tactic: there is a move that gains a decisive advantage — find it.

Difficulty 1200 ShuffleRating — club-player level.

White to move — find the best continuation

How to recognize this tactic

In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.

A set-up fork needs one preparing move before the fork lands — a check that drives the king onto the forking square, or a capture that lines the targets up. Find the preparation first, then the fork it makes possible.

This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.

General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.

Position on the board

White: king d1, queen g6, rook a1 h1, bishop h7, pawn a2 b2 e2 f2 d4.

Black: king h8, queen c8, rook a8 f8, bishop h2, knight d7, pawn g4 a5 d5 c6 h6 b7.

10 white and 12 black pieces are on the board; the puzzle position arises after move 19.

The position in numbers

Black are ahead by 4 points of material (27 against 31; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.

The white king stands on d1, the black king on h8.

It is White to move on move 19, with 37 legal replies to weigh — only the line that keeps the advantage solves the puzzle.

White keeps 5 pawns, Black 6. No file is fully open, so the heavy pieces have to be pried in. Half-open for White: c, g, h.

The White king has 5 empty squares to step to right now — the fewer they are, the closer a mating net.

Solution & explanation

Main line

19. Qxh6 Rf6 20. Bg6+ Kg8 21. Rxh2 Rxg6 22. Qxg6+

Why it works

  • Best move. queen to h6 is exactly what the engine plays (#6).
  • Well found: bishop to g6 (#5).
  • Strong! rook to h2 is the sharp choice (#4).
  • Great move! queen to g6 keeps the pressure (#3).
  • You win a piece — the rook.
  • If instead Rf6, then Bg6+ and you stay on top.

Move by move

  • 19. Qxh6 — queen to h6 (capture)
  • Rf6 — rook to f6
  • 20. Bg6+ — bishop to g6 with check
  • Kg8 — king to g8
  • 21. Rxh2 — rook to h2 (capture)
  • Rxg6 — rook to g6 (capture)
  • 22. Qxg6+ — queen to g6 (capture) with check

Types in this puzzle

Setup fork

The random setup allows a fork that classical chess never sees.

A setup fork is a double attack that exists only because of the unusual starting squares — in classical chess these targets never stand side by side. Look for pairs of undefended pieces on your opponent's back rank and for squares from which a knight or pawn hits both at once. Such forks usually appear within the first moves, before the pieces disperse. In every new position, note right away which starting pieces are defended by no one.

Queen fork

The queen lands on a square from which it attacks two targets at once.

The queen strikes along files, ranks and diagonals, so she forks more often than any other piece. Look for a square where the queen attacks two undefended targets at once — most often a check combined with a loose piece. Diagonal blows are especially venomous: a slanting check that also eyes a rook in the corner is the classic of the genre. Remember that both targets must be unprotected, or your «fork» is just a shot into the air.

Discovered check

The moving piece opens a check — and is free to grab anything meanwhile.

With a discovered check the moving piece unmasks a check from the piece standing behind it. While the king deals with the check, the piece that moved grabs whatever it likes, free of charge. Look for your long-range piece on a line with the enemy king, with exactly one of your own pieces in between. The rule: among all the ways to step aside, pick the one that captures or attacks the most expensive loot.

About this position

These pieces come from starting position #700.

SP-700 · ThroneGuard — A centre-file king with no knight on the edge; a position and its mirror twin always share this family.

The king starts on d1, the rooks on a1 and h1, the queen on c1.

Castling ends where it always does: king to g1 and rook to f1 on the short side, king to c1 and rook to d1 on the long one.

The bishops stand on b1 and g1; their long diagonals reach h7 and a7 once the c- and f-pawns step aside.

The pawn on e2 is defended by the king alone — the same soft spot f2 is in the classical setup.

The setup belongs to the ThroneGuard family; read right to left it becomes position 460.

The engine's main line opens with d4, putting a pawn straight into the centre.

Morozov Balance Index: 40 of 100 — class C — noticeable edge. Engine evaluation of the starting position: +29 centipawns for White (depth 46, 400 000 000 nodes).

Explore position #700

Provenance

Mined from the project's engine self-play games.

Pack 008 · SP-700

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