Winning blow: rook to f7 (e7·2)
c9-14356naming tag (square·N)Opens in the app if installed, otherwise downloads the APK.
The tactical motive
Chess960 twist: use the unusual starting setup of the pieces.
Winning tactic: there is a move that gains a decisive advantage — find it.
Difficulty 1200 ShuffleRating — club-player level.
White to move — find the best continuation
How to recognize this tactic
In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.
This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.
General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.
Position on the board
White: king e1, rook e4 e7, pawn a3 g3 g5 c6.
Black: king f8, queen f7, bishop c8, pawn d3 c4 h5 g6 a7.
7 white and 8 black pieces are on the board; the puzzle position arises after move 37.
The position in numbers
Black are ahead by 3 points of material (14 against 17; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.
The white king stands on e1, the black king on f8.
It is White to move on move 37, with 22 legal replies to weigh — only the line that keeps the advantage solves the puzzle.
White keeps 4 pawns, Black 5. Files fully open (no pawns of either colour): b, e, f — natural highways for the rooks and queen. Half-open for White: d, h.
The White king has 2 empty squares to step to right now — the fewer they are, the closer a mating net.
Solution & explanation
Main line
37. Rxf7+ Kxf7 38. Kd2 Be6 39. c7 Bc8 40. Rxc4
Why it works
- Great move! rook to f7 keeps the pressure (+5.3).
- king to d2 develops smoothly.
- A natural move: pawn to c7.
- Best move. rook to c4 is exactly what the engine plays (+6.0).
- You win a piece — the queen.
- If instead Kxf7, then Kd2 and you win the queen.
Move by move
- 37. Rxf7+ — rook to f7 (capture) with check
- Kxf7 — king to f7 (capture)
- 38. Kd2 — king to d2
- Be6 — bishop to e6
- 39. c7 — pawn to c7
- Bc8 — bishop to c8
- 40. Rxc4 — rook to c4 (capture)
Types in this puzzle
Remove the defender
Capture the guard first — then take what it protected.
Removing the defender is the straightforward plan: capture the guard first, then take what it guarded. Unlike deflection, the defender is not lured away — it is traded off or destroyed on the spot. Stare at the target you crave and ask who defends it, and whether that defender can be profitably eaten. Count the whole capture sequence, not just the first move — the trade must pay off at the end.
Only move
Everything else loses — find the only move that holds.
An only move is a position where everything loses except one single continuation. You cannot play "by hand" here: run through fundamentally different defenses — run away, block, trade, counterattack — and discard the ones that fail. The hallmark of these puzzles is that the obvious moves lose quickly while the solution often looks strange. First understand exactly what the threat is — then the one saving move reveals itself.
Passed pawn
Nothing can stop the passer — escort it to the last rank.
A passed pawn has no enemy pawns in front of it or on the neighboring files: only pieces can stop it. Check who can blockade the pawn or catch it with the king — if nobody can, the pawn is worth a whole piece. Push the passer with your pieces supporting it, and put your rook behind it. The beginner's mistake is shoving the pawn forward unprotected, straight into a capture.
About this position
These pieces come from starting position #21.
SP-21 · RampartScout — Wing king plus a rim knight, and only 72 positions qualify — the rarest pattern of all.
The king starts on g1, the rooks on f1 and h1, the queen on b1.
The king already stands on its castled square, so castling short moves only the rook, from h1 to f1.
The bishops stand on c1 and d1; their long diagonals reach h6 and h5 once the d- and e-pawns step aside.
Every pawn on the second rank is defended from the very first move.
The setup belongs to the RampartScout family; read right to left it becomes position 938.
The engine's main line opens with e4, putting a pawn straight into the centre.
Morozov Balance Index: 40 of 100 — class C — noticeable edge. Engine evaluation of the starting position: +29 centipawns for White (depth 48, 400 000 000 nodes).
Explore position #21Provenance
Mined from the project's engine self-play games.
Pack 008 · SP-21
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