Winning blow: queen to d6 (b4·3)
c9-09126naming tag (square·N)Opens in the app if installed, otherwise downloads the APK.
The tactical motive
Chess960 twist: use the unusual starting setup of the pieces.
Winning tactic: there is a move that gains a decisive advantage — find it.
Difficulty 1200 ShuffleRating — club-player level.
White to move — find the best continuation
How to recognize this tactic
In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.
This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.
General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.
Position on the board
White: king g2, queen b4, rook e1, knight f4, pawn a2 f2 f3 g3 d4 h5.
Black: king f8, queen a8, rook d6 e7, bishop f5, pawn b5 d5 c6 h6 f7 g7.
10 white and 11 black pieces are on the board; the puzzle position arises after move 32.
The position in numbers
Black are ahead by 5 points of material (23 against 28; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.
The white king stands on g2, the black king on f8.
It is White to move on move 32, with 38 legal replies to weigh — only the line that keeps the advantage solves the puzzle.
White keeps 6 pawns, Black 6. Files fully open (no pawns of either colour): e — natural highways for the rooks and queen. Half-open for White: b, c.
The White king has 4 empty squares to step to right now — the fewer they are, the closer a mating net.
Solution & explanation
Main line
32. Qxd6 Qe8 33. Rxe7 Qxe7 34. Qxc6 Bd7 35. Qxd5
Why it works
- Great move! queen to d6 keeps the pressure (+3.6).
- Spot on — rook to e7 (+3.7).
- Strong! queen to c6 is the sharp choice (+3.7).
- Best move. queen to d5 is exactly what the engine plays (+3.7).
- You win a piece — the rook.
- If instead Qe8, then Rxe7 and you win the rook.
Move by move
- 32. Qxd6 — queen to d6 (capture)
- Qe8 — queen to e8
- 33. Rxe7 — rook to e7 (capture)
- Qxe7 — queen to e7 (capture)
- 34. Qxc6 — queen to c6 (capture)
- Bd7 — bishop to d7
- 35. Qxd5 — queen to d5 (capture)
Types in this puzzle
Win the pinned piece
The pinned piece cannot run — attack it again and win it.
A pinned piece cannot flee, which means you can win it outright by attacking it one more time. Count attackers against defenders: if you outnumber them, the piece is yours. The best extra attacker is a pawn, since it costs less than anything it might capture. Do not rush the capture — build up the pressure first, then harvest.
Only move
Everything else loses — find the only move that holds.
An only move is a position where everything loses except one single continuation. You cannot play "by hand" here: run through fundamentally different defenses — run away, block, trade, counterattack — and discard the ones that fail. The hallmark of these puzzles is that the obvious moves lose quickly while the solution often looks strange. First understand exactly what the threat is — then the one saving move reveals itself.
Remove the defender
Capture the guard first — then take what it protected.
Removing the defender is the straightforward plan: capture the guard first, then take what it guarded. Unlike deflection, the defender is not lured away — it is traded off or destroyed on the spot. Stare at the target you crave and ask who defends it, and whether that defender can be profitably eaten. Count the whole capture sequence, not just the first move — the trade must pay off at the end.
About this position
These pieces come from starting position #869.
SP-869 · ThroneScout — King in the middle of the rank, with a knight already committed to the corner.
The king starts on e1, the rooks on b1 and f1, the queen on a1.
The kingside rook already stands on f1, so castling short moves only the king, from e1 to g1.
The bishops stand on c1 and d1; their long diagonals reach h6 and h5 once the d- and e-pawns step aside.
The second rank carries 2 pawns with no defender at all: g2, h2.
The setup belongs to the ThroneScout family; read right to left it becomes position 90.
The engine's main line opens with Ng3, bringing the knight out to g3.
Morozov Balance Index: 61 of 100 — class B — balanced. Engine evaluation of the starting position: +23 centipawns for White (depth 46, 400 000 000 nodes).
Explore position #869Provenance
Mined from the project's engine self-play games.
Pack 007 · SP-869
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