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Winning blow: rook to h5 (h1·6)

Shuffle Rating 1870Theme: Chess960 twist: use the unusual starting setup of the pieces.
White to move — find the best continuation

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The tactical motive

Chess960 twist: use the unusual starting setup of the pieces.

Winning tactic: there is a move that gains a decisive advantage — find it.

Difficulty 1870 ShuffleRating — for advanced tacticians.

White to move — find the best continuation

How to recognize this tactic

In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.

This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.

General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.

Position on the board

White: king f2, rook h1 a7, bishop e4, knight a4 a5, pawn e2 a3 b4.

Black: king f8, rook c8, bishop d3, pawn d4 f4 e5 h5.

9 white and 7 black pieces are on the board; the puzzle position arises after move 31.

The position in numbers

White are ahead by 10 points of material (22 against 12; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.

The white king stands on f2, the black king on f8.

It is White to move on move 31, with 46 legal replies to weigh — only the line that keeps the advantage solves the puzzle.

White keeps 3 pawns, Black 4. Files fully open (no pawns of either colour): c, g — natural highways for the rooks and queen. Half-open for White: d, f, h.

The White king has 5 empty squares to step to right now — the fewer they are, the closer a mating net.

Solution & explanation

Main line

31. Rxh5 Rc7 32. Rxc7 Bc4 33. Nxc4

Why it works

  • Best move. rook to h5 is exactly what the engine plays (#4).
  • Spot on — rook to c7 (#3).
  • Precise: knight to c4 is the top choice (#2).
  • You win a piece — the rook.
  • If instead Rc7, then Rxc7 and you win the rook.

Move by move

  • 31. Rxh5 — rook to h5 (capture)

Types in this puzzle

Hanging piece

A piece is left without protection — just take it.

A hanging piece is simply an unprotected piece you can take for free. It sounds primitive, yet most amateur games are decided exactly this way. Build the habit: before every move, sweep the board and note every undefended piece, yours and theirs. The classic mistake is hunting for a brilliant combination when all you need to do is bend down and pick up the gift.

Counter-strike

Don't defend — answer the threat with a bigger one.

The counter-strike: instead of defending against the threat, you answer with a bigger threat of your own. While your opponent grabs a pawn, you deliver mate — the arithmetic favors you. Look for a counter when direct defenses fail: do you have a check, an attack on the queen, a mating threat? The beginner's error is meeting every threat with a reflexive defense without checking the counterattacking resources first.

About this position

These pieces come from starting position #168.

SP-168 · BastionScout — King off-centre on c or f with a knight starting on the rim (a/h).

The king starts on f1, the rooks on c1 and h1, the queen on g1.

Castling ends where it always does: king to g1 and rook to f1 on the short side, king to c1 and rook to d1 on the long one.

The bishops stand on b1 and e1; their long diagonals reach h7 and a5 once the c- and d-pawns step aside.

The pawn on e2 is defended by the king alone — the same soft spot f2 is in the classical setup.

The setup belongs to the BastionScout family; read right to left it becomes position 797.

The engine's main line opens with c4.

Morozov Balance Index: 97 of 100 — class A — most balanced. Engine evaluation of the starting position: +7 centipawns for White (depth 45, 400 000 000 nodes).

Explore position #168

Provenance

Mined from the project's engine self-play games.

Pack 014 · SP-168

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