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Chess960 tactic on g5 (h7)

Shuffle Rating 2120Theme: Chess960 twist: use the unusual starting setup of the pieces.
White to move — find the best continuation

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The tactical motive

Chess960 twist: use the unusual starting setup of the pieces.

Mate: a forcing sequence that ends the game — the king has no escape.

Mate in 4: a forced checkmate in four moves — every reply is covered.

Difficulty 2120 ShuffleRating — expert level — few solve it at first try.

White to move — find the best continuation

How to recognize this tactic

In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.

This is a forced mating attack. Start from the enemy king: which of its squares are already covered, and which move takes away the rest while keeping the king in check? Forcing moves — checks and captures — are what turn an attack into mate.

A mate in four is a longer forced net: each of your moves is a check or an irresistible threat, and the king is driven step by step to a square where it is finally trapped. Verify that the defender has exactly one reply at every branch.

General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.

Position on the board

White: king h1, queen e3, rook d1 f1, bishop b1 g3, knight h7, pawn a2 d2 f2 g2 h2 c4 f5.

Black: king f7, rook d8 g8, bishop a8 f8, pawn b4 b6 g6 a7 d7.

14 white and 10 black pieces are on the board; the puzzle position arises after move 19.

The position in numbers

White are ahead by 14 points of material (35 against 21; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.

The white king stands on h1, the black king on f7.

It is White to move on move 19, with 46 legal replies to weigh — only the line that keeps the advantage solves the puzzle.

White keeps 7 pawns, Black 5. Files fully open (no pawns of either colour): e — natural highways for the rooks and queen. Half-open for White: b.

The White king has 1 empty squares to step to right now — the fewer they are, the closer a mating net.

Solution & explanation

Main line

19. Ng5+ Kg7 20. Qd4+ Kh6 21. Qh4+ Kg7 22. Be5#

Why it works

  • Best move. knight to g5 is exactly what the engine plays (#3).
  • Spot on — queen to d4 (#2).
  • Precise: queen to h4 is the top choice (#1).
  • Best move. bishop to e5 is exactly what the engine plays (#).
  • The line ends in a forced mate in 4.
  • If instead Kg7, then Qd4+ and you stay on top.

Move by move

  • 19. Ng5+ — knight to g5 with check
  • Kg7 — king to g7
  • 20. Qd4+ — queen to d4 with check
  • Kh6 — king to h6
  • 21. Qh4+ — queen to h4 with check
  • Kg7 — king to g7
  • 22. Be5# — bishop to e5 and it is checkmate

Types in this puzzle

Mate in 4+

A long forced mating combination.

Mate in four or longer is a marathon of forcing moves where the grip must never loosen. The tools are the same: checks, double threats and sacrifices that deny the opponent a single free tempo. Do not juggle the whole tree at once — walk the main line all the way to mate first, then verify the side branches. If somewhere the defender finds one quiet move that holds, your very first move was wrong.

Relative pin

A piece shields a more valuable one behind it — moving it loses material.

In a relative pin the piece shields not its king but something valuable behind it, usually the queen. Moving is legal but costly, because the piece behind falls. Look for three units on one line: your long-range piece, a cheaper enemy piece, and an expensive one hiding behind. Beware the classic trap — a relatively pinned piece can still move with check or a bigger threat, so verify before you cash in.

About this position

These pieces come from starting position #320.

SP-320 · BastionScout — The king starts one file off-centre, on c or f, and a knight begins in a corner.

The king starts on f1, the rooks on d1 and g1, the queen on e1.

Castling short simply swaps the two pieces: the king on f1 and the rook on g1 trade places.

A bishop starts in the corner on a1: it has a single diagonal, which the b-pawn unlocks, running out to h8.

One second-rank pawn starts with no defender at all: h2.

The setup belongs to the BastionScout family; read right to left it becomes position 351.

The engine's main line opens with c4.

Morozov Balance Index: 80 of 100 — class A — most balanced. Engine evaluation of the starting position: +17 centipawns for White (depth 46, 400 000 000 nodes).

Explore position #320

Provenance

Mined from the project's engine self-play games.

Pack 015 · SP-320

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