Mate in 3: pawn to f5 (f4)
c9-14605naming tag (square·N)Opens in the app if installed, otherwise downloads the APK.
The tactical motive
Chess960 twist: use the unusual starting setup of the pieces.
Mate in 3: a forced sequence that ends in checkmate.
Difficulty 2170 ShuffleRating — expert level — few solve it at first try.
White to move — find the best continuation
How to recognize this tactic
In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.
In a mate in three every move must be forcing; the defender should never get a free tempo. Find the check or threat that herds the king, calculate the single defence to each, and confirm the net closes on the third move.
General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.
Position on the board
White: king c1, queen b7, pawn a2 d2 b3 c4 e4 f4.
Black: king h6, pawn g4 a5 c5 g5 b6.
8 white and 6 black pieces are on the board; the puzzle position arises after move 29.
The position in numbers
White are ahead by 10 points of material (15 against 5; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.
The white king stands on c1, the black king on h6.
It is White to move on move 29, with 26 legal replies to weigh — only the line that keeps the advantage solves the puzzle.
White keeps 6 pawns, Black 5. Files fully open (no pawns of either colour): h — natural highways for the rooks and queen. Half-open for White: g.
The White king has 4 empty squares to step to right now — the fewer they are, the closer a mating net.
Solution & explanation
Main line
29. f5 g3 30. Qf7 g2 31. Qg6#
Why it works
- Great move! pawn to f5 keeps the pressure (#2).
- Well found: queen to f7 (#1).
- Precise: queen to g6 is the top choice (#).
- The line ends in a forced mate in 3.
- If instead g3, then Qf7 and you stay on top.
Move by move
- 29. f5 — pawn to f5
- g3 — pawn to g3
- 30. Qf7 — queen to f7
- g2 — pawn to g2
- 31. Qg6# — queen to g6 and it is checkmate
Types in this puzzle
Supported queen mate
The queen delivers mate face to face, protected by a friend.
The supported queen mate is the most common pattern of all: the queen lands next to the king and mates because a friendly piece or pawn protects her. The king is helpless — capturing is impossible, and the queen covers every neighboring square herself. Hunt for a protected square beside the enemy king: a knight, bishop or pawn eyeing it turns her invasion into mate. Verify one thing — that the square really is defended, or the king eats her.
Mate in 3
A forced checkmate in three moves.
Mate in three is a forced staircase: each of your moves narrows the opponent's choices, and the third one ends the game. Look for the start among checks and sacrifices — quiet first moves are rare in mating problems, but deliciously sneaky. Keep the tree in your head: every defense gets its own branch. Do not stop calculating after move two — see the final mating picture with your own eyes.
Queen endgame
Queens on an open board — precision above all.
Queen endgames are treacherous: the queen reaches everywhere, and one slip turns a win into perpetual check. The signs are few pawns, exposed kings, and checks hanging in the air. Tuck your king away early, and use your own checks to bring the queen closer or push your passer with tempo. The typical mistake is grabbing pawns while leaving your king exposed to endless checks.
About this position
These pieces come from starting position #880.
SP-880 · ThroneScout — A knight starts on the edge (a/h) and the king sits centrally on d or e; the mirror twin stays in this family too.
The king starts on e1, the rooks on c1 and f1, the queen on d1.
The kingside rook already stands on f1, so castling short moves only the king, from e1 to g1.
A bishop starts in the corner on a1: it has a single diagonal, which the b-pawn unlocks, running out to h8.
The second rank carries 2 pawns with no defender at all: g2, h2.
The setup belongs to the ThroneScout family; read right to left it becomes position 79.
The engine's main line opens with b3.
Morozov Balance Index: 1 of 100 — class D — largest edge. Engine evaluation of the starting position: +63 centipawns for White (depth 45, 400 000 000 nodes).
In 50 self-play games White scored 56.0% (95% CI 42.3–68.8%).
Explore position #880Provenance
Mined from the project's engine self-play games.
Pack 015 · SP-880
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