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Winning blow: queen to f2 (c2·2)

Shuffle Rating 1150Theme: Chess960 twist: use the unusual starting setup of the pieces.
White to move — find the best continuation

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The tactical motive

Chess960 twist: use the unusual starting setup of the pieces.

Winning tactic: there is a move that gains a decisive advantage — find it.

Difficulty 1150 ShuffleRating — club-player level.

White to move — find the best continuation

How to recognize this tactic

In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.

This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.

General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.

Position on the board

White: king g1, queen c2, rook h3 e4, bishop c3 c4, pawn g2 b3 a4 h4 d5.

Black: king g8, queen f8, rook g6, bishop d6 b7, knight f2, pawn a5 h5 b6 c7 d7 g7.

11 white and 12 black pieces are on the board; the puzzle position arises after move 23.

The position in numbers

White are ahead by 1 points of material (30 against 29; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.

The white king stands on g1, the black king on g8.

It is White to move on move 23, with 44 legal replies to weigh — only the line that keeps the advantage solves the puzzle.

White keeps 5 pawns, Black 6. Files fully open (no pawns of either colour): e, f — natural highways for the rooks and queen. Half-open for White: c.

The White king has 1 empty squares to step to right now — the fewer they are, the closer a mating net.

Solution & explanation

Main line

23. Qxf2 Qxf2+ 24. Kxf2

Why it works

  • Great move! queen to f2 keeps the pressure (+5.5).
  • Well found: king to f2 (+5.5).
  • You win a piece — the queen.
  • If instead Qxf2+, then Kxf2 and you win the queen.

Move by move

  • 23. Qxf2 — queen to f2 (capture)
  • Qxf2+ — queen to f2 (capture) with check
  • 24. Kxf2 — king to f2 (capture)

Types in this puzzle

Winning exchange

A forced series of captures on one square ends in your favour.

A winning exchange is a forced series of captures on one square that leaves you ahead in material. It is pure arithmetic: count the attackers and defenders of the square and note the value of every piece in the queue. Capture in the right order — cheap pieces first, expensive ones later — or a winning trade turns into a losing one. The classic error is stopping the count halfway and missing the opponent's final recapture.

About this position

These pieces come from starting position #18.

SP-18 · RampartGuard — King on the wing (b/g) with both knights on inner files.

The king starts on g1, the rooks on e1 and h1, the queen on c1.

The king already stands on its castled square, so castling short moves only the rook, from h1 to f1.

A bishop starts in the corner on a1: it has a single diagonal, which the b-pawn unlocks, running out to h8.

One second-rank pawn starts with no defender at all: a2.

The setup belongs to the RampartGuard family; read right to left it becomes position 935.

The engine's main line opens with d4, putting a pawn straight into the centre.

Morozov Balance Index: 3 of 100 — class D — largest edge. Engine evaluation of the starting position: +52 centipawns for White (depth 45, 400 000 000 nodes).

Explore position #18

Provenance

Mined from the project's engine self-play games.

Pack 007 · SP-18

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