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Winning blow: pawn to g6 (f5·5)

Shuffle Rating 1060Theme: Chess960 twist: use the unusual starting setup of the pieces.
White to move — find the best continuation

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The tactical motive

Chess960 twist: use the unusual starting setup of the pieces.

Winning tactic: there is a move that gains a decisive advantage — find it.

Difficulty 1060 ShuffleRating — club-player level.

White to move — find the best continuation

How to recognize this tactic

In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.

This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.

General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.

Position on the board

White: king f2, queen c2, rook g1, bishop b1, knight h3 h5, pawn a2 d2 e2 h2 b3 c5 f5.

Black: king g8, queen d8, rook c8 e8, bishop b7 b8, knight g6, pawn b5 a7 c7 d7 e7 f7 h7.

13 white and 14 black pieces are on the board; the puzzle position arises after move 14.

The position in numbers

Black are ahead by 5 points of material (30 against 35; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.

The white king stands on f2, the black king on g8.

It is White to move on move 14, with 37 legal replies to weigh — only the line that keeps the advantage solves the puzzle.

White keeps 7 pawns, Black 7. Files fully open (no pawns of either colour): g — natural highways for the rooks and queen.

Black hold the bishop pair, an edge in open lines. The White king has 4 empty squares to step to right now — the fewer they are, the closer a mating net.

Solution & explanation

Main line

14. fxg6 e6 15. gxf7+ Kf8 16. fxe8=R+

Why it works

  • Great move! pawn to g6 keeps the pressure (#10).
  • Spot on — pawn to f7 (#6).
  • Precise: pawn to e8 is the top choice (#8).
  • You win a piece — the rook.
  • If instead e6, then gxf7+ and you win the knight.

Move by move

  • 14. fxg6 — pawn to g6 (capture)
  • e6 — pawn to e6
  • 15. gxf7+ — pawn to f7 (capture) with check
  • Kf8 — king to f8
  • 16. fxe8=R+ — pawn to e8 (capture) with check

Types in this puzzle

Royal fork

A fork with check: the king must move, and the second piece is lost.

A royal fork is a fork with check — one of the two targets is the king itself. The check must be answered first, so nobody is left to rescue the second piece. Look for squares where your piece gives check and simultaneously attacks an undefended queen or rook. It is the most reliable fork of all, because your opponent literally has no choice.

Win the pinned piece

The pinned piece cannot run — attack it again and win it.

A pinned piece cannot flee, which means you can win it outright by attacking it one more time. Count attackers against defenders: if you outnumber them, the piece is yours. The best extra attacker is a pawn, since it costs less than anything it might capture. Do not rush the capture — build up the pressure first, then harvest.

Discovered attack

A piece steps aside and opens a second attack from the piece behind it.

A discovered attack works like a curtain: one piece steps off the line and unveils the long-range piece behind it. The beauty is that the moving piece can create a second threat of its own — two attacks in one move. Look for your stacked pairs: a bishop or rook behind a knight or pawn, aimed through them at something valuable. Send the front piece to the most aggressive square — a discovery without a second threat wastes half its power.

About this position

These pieces come from starting position #880.

SP-880 · ThroneScout — A knight starts on the edge (a/h) and the king sits centrally on d or e; the mirror twin stays in this family too.

The king starts on e1, the rooks on c1 and f1, the queen on d1.

The kingside rook already stands on f1, so castling short moves only the king, from e1 to g1.

A bishop starts in the corner on a1: it has a single diagonal, which the b-pawn unlocks, running out to h8.

The second rank carries 2 pawns with no defender at all: g2, h2.

The setup belongs to the ThroneScout family; read right to left it becomes position 79.

The engine's main line opens with b3.

Morozov Balance Index: 1 of 100 — class D — largest edge. Engine evaluation of the starting position: +63 centipawns for White (depth 45, 400 000 000 nodes).

In 50 self-play games White scored 56.0% (95% CI 42.3–68.8%).

Explore position #880

Provenance

Mined from the project's engine self-play games.

Pack 006 · SP-880

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