Chess960 tactic on b6 (d6·2)
c9-15125naming tag (square·N)Opens in the app if installed, otherwise downloads the APK.
The tactical motive
Chess960 twist: use the unusual starting setup of the pieces.
Mate: a forcing sequence that ends the game — the king has no escape.
Mate in 4: a forced checkmate in four moves — every reply is covered.
Difficulty 2350 ShuffleRating — expert level — few solve it at first try.
White to move — find the best continuation
How to recognize this tactic
In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.
This is a forced mating attack. Start from the enemy king: which of its squares are already covered, and which move takes away the rest while keeping the king in check? Forcing moves — checks and captures — are what turn an attack into mate.
A mate in four is a longer forced net: each of your moves is a check or an irresistible threat, and the king is driven step by step to a square where it is finally trapped. Verify that the defender has exactly one reply at every branch.
General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.
Position on the board
White: king a1, queen a6, rook d6, bishop f2, pawn b2 g2 h2 c3 f3.
Black: king b8, rook d8 e8, pawn b6 g6 h6 a7.
9 white and 7 black pieces are on the board; the puzzle position arises after move 28.
The position in numbers
White are ahead by 8 points of material (22 against 14; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.
The white king stands on a1, the black king on b8.
It is White to move on move 28, with 43 legal replies to weigh — only the line that keeps the advantage solves the puzzle.
White keeps 5 pawns, Black 4. Files fully open (no pawns of either colour): d, e — natural highways for the rooks and queen. Half-open for White: a.
The White king has 2 empty squares to step to right now — the fewer they are, the closer a mating net.
Solution & explanation
Main line
28. Rxb6+ axb6 29. Bg3+ Re5 30. Bxe5+ Rd6 31. Bxd6#
Why it works
- Best move. rook to b6 is exactly what the engine plays (#3).
- Well found: bishop to g3 (#2).
- Precise: bishop to e5 is the top choice (#1).
- Best move. bishop to d6 is exactly what the engine plays (#).
- The line ends in a forced mate in 4.
- If instead axb6, then Bg3+ and you stay on top.
Move by move
- 28. Rxb6+ — rook to b6 (capture) with check
- axb6 — pawn to b6 (capture)
- 29. Bg3+ — bishop to g3 with check
- Re5 — rook to e5
- 30. Bxe5+ — bishop to e5 (capture) with check
- Rd6 — rook to d6
- 31. Bxd6# — bishop to d6 (capture) and it is checkmate
Types in this puzzle
Mate in 4+
A long forced mating combination.
Mate in four or longer is a marathon of forcing moves where the grip must never loosen. The tools are the same: checks, double threats and sacrifices that deny the opponent a single free tempo. Do not juggle the whole tree at once — walk the main line all the way to mate first, then verify the side branches. If somewhere the defender finds one quiet move that holds, your very first move was wrong.
Sacrifice attack
Give up material to unleash a decisive attack.
A sacrificial attack gives up material on purpose to rip the king's shelter open and launch a decisive assault. The sac is sound when you get concrete assets in return: open lines to the king, tempi, pieces ready to pour in. The signs: a poorly sheltered king, your forces aimed at its home, defenders stranded far away. The iron rule is to calculate, not hope — once the material is gone, there is no way back.
Win the pinned piece
The pinned piece cannot run — attack it again and win it.
A pinned piece cannot flee, which means you can win it outright by attacking it one more time. Count attackers against defenders: if you outnumber them, the piece is yours. The best extra attacker is a pawn, since it costs less than anything it might capture. Do not rush the capture — build up the pressure first, then harvest.
About this position
These pieces come from starting position #381.
SP-381 · BastionScout — Off-centre king plus a rim knight (a/h): 168 positions carry this shape.
The king starts on c1, the rooks on b1 and e1, the queen on h1.
The king already stands on c1, so castling long moves only the rook, from b1 to d1.
The bishops stand on d1 and g1; their long diagonals reach h5 and a7 once the e- and f-pawns step aside.
One second-rank pawn starts with no defender at all: a2.
The setup belongs to the BastionScout family; read right to left it becomes position 296.
The engine's main line opens with f4.
Morozov Balance Index: 51 of 100 — class B — balanced. Engine evaluation of the starting position: +26 centipawns for White (depth 44, 400 000 000 nodes).
Explore position #381Provenance
Mined from the project's engine self-play games.
Pack 015 · SP-381
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