Winning blow: knight to c5 (d3·18)
c9-15203naming tag (square·N)Opens in the app if installed, otherwise downloads the APK.
The tactical motive
Chess960 twist: use the unusual starting setup of the pieces.
Winning tactic: there is a move that gains a decisive advantage — find it.
Difficulty 1870 ShuffleRating — for advanced tacticians.
White to move — find the best continuation
How to recognize this tactic
In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.
This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.
General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.
Position on the board
White: king c1, queen e4, rook d1 b3, bishop a7, knight c2 d3, pawn a2 e2 h2 c3.
Black: king c8, rook g8, bishop g7, knight a8, pawn b5 c5 d7 h7.
11 white and 8 black pieces are on the board; the puzzle position arises after move 21.
The position in numbers
White are ahead by 17 points of material (32 against 15; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.
The white king stands on c1, the black king on c8.
It is White to move on move 21, with 58 legal replies to weigh — only the line that keeps the advantage solves the puzzle.
White keeps 4 pawns, Black 4. Files fully open (no pawns of either colour): f, g — natural highways for the rooks and queen. Half-open for White: b, d.
The White king has 4 empty squares to step to right now — the fewer they are, the closer a mating net.
Solution & explanation
Main line
21. Nxc5 Bh6+ 22. e3 Bxe3+ 23. Nxe3
Why it works
- Best move. knight to c5 is exactly what the engine plays (#4).
- pawn to e3 develops smoothly.
- Precise: knight to e3 is the top choice (#3).
- You win a piece — the bishop.
- If instead Bh6+, then Kb1 and you stay on top.
Move by move
- 21. Nxc5 — knight to c5 (capture)
Types in this puzzle
Hanging piece
A piece is left without protection — just take it.
A hanging piece is simply an unprotected piece you can take for free. It sounds primitive, yet most amateur games are decided exactly this way. Build the habit: before every move, sweep the board and note every undefended piece, yours and theirs. The classic mistake is hunting for a brilliant combination when all you need to do is bend down and pick up the gift.
About this position
These pieces come from starting position #383.
SP-383 · BastionScout — King shifted to c or f, with a knight committed to the corner from move one.
The king starts on c1, the rooks on b1 and d1, the queen on f1.
The king already stands on c1, so castling long moves only the rook, from b1 to d1.
A bishop starts in the corner on h1: it has a single diagonal, which the g-pawn unlocks, running out to a8.
One second-rank pawn starts with no defender at all: a2.
The setup belongs to the BastionScout family; read right to left it becomes position 288.
The engine's main line opens with f4.
Morozov Balance Index: 26 of 100 — class C — noticeable edge. Engine evaluation of the starting position: +34 centipawns for White (depth 46, 400 000 000 nodes).
Explore position #383Provenance
Mined from the project's engine self-play games.
Pack 014 · SP-383
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