Mate in 3: bishop to g7 (e5)
c9-15224naming tag (square·N)Opens in the app if installed, otherwise downloads the APK.
The tactical motive
Chess960 twist: use the unusual starting setup of the pieces.
Mate in 3: a forced sequence that ends in checkmate.
Difficulty 1990 ShuffleRating — for advanced tacticians.
White to move — find the best continuation
How to recognize this tactic
In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.
In a mate in three every move must be forcing; the defender should never get a free tempo. Find the check or threat that herds the king, calculate the single defence to each, and confirm the net closes on the third move.
General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.
Position on the board
White: king e1, queen g6, rook h1 d4, bishop e5, knight g3, pawn a2 d2 e2 f4 c5.
Black: king f8, queen d7, rook g8, bishop c8 d8, knight d6, pawn a3 b4 g4 c6 e6 e7 g7.
11 white and 13 black pieces are on the board; the puzzle position arises after move 26.
The position in numbers
Material is level — 30 points of pieces on each side (pawn = 1, knight and bishop = 3, rook = 5, queen = 9).
The white king stands on e1, the black king on f8.
It is White to move on move 26, with 45 legal replies to weigh — only the line that keeps the advantage solves the puzzle.
White keeps 5 pawns, Black 7. Files fully open (no pawns of either colour): h — natural highways for the rooks and queen. Half-open for White: b, g.
Black hold the bishop pair, an edge in open lines. The White king has 3 empty squares to step to right now — the fewer they are, the closer a mating net.
Solution & explanation
Main line
26. Bxg7+ Rxg7 27. Rh8+ Rg8 28. Rxg8#
Why it works
- Best move. bishop to g7 is exactly what the engine plays (#2).
- Well found: rook to h8 (#1).
- Precise: rook to g8 is the top choice (#).
- The line ends in a forced mate in 3.
- If instead Rxg7, then Rh8+ and you stay on top.
Move by move
- 26. Bxg7+ — bishop to g7 (capture) with check
- Rxg7 — rook to g7 (capture)
- 27. Rh8+ — rook to h8 with check
- Rg8 — rook to g8
- 28. Rxg8# — rook to g8 (capture) and it is checkmate
Types in this puzzle
Mate in 3
A forced checkmate in three moves.
Mate in three is a forced staircase: each of your moves narrows the opponent's choices, and the third one ends the game. Look for the start among checks and sacrifices — quiet first moves are rare in mating problems, but deliciously sneaky. Keep the tree in your head: every defense gets its own branch. Do not stop calculating after move two — see the final mating picture with your own eyes.
Sacrifice attack
Give up material to unleash a decisive attack.
A sacrificial attack gives up material on purpose to rip the king's shelter open and launch a decisive assault. The sac is sound when you get concrete assets in return: open lines to the king, tempi, pieces ready to pour in. The signs: a poorly sheltered king, your forces aimed at its home, defenders stranded far away. The iron rule is to calculate, not hope — once the material is gone, there is no way back.
Win the pinned piece
The pinned piece cannot run — attack it again and win it.
A pinned piece cannot flee, which means you can win it outright by attacking it one more time. Count attackers against defenders: if you outnumber them, the piece is yours. The best extra attacker is a pawn, since it costs less than anything it might capture. Do not rush the capture — build up the pressure first, then harvest.
About this position
These pieces come from starting position #789.
SP-789 · ThroneScout — Centre-file king, rim knight: 204 of the 960 positions share this pattern.
The king starts on e1, the rooks on a1 and g1, the queen on b1.
Castling ends where it always does: king to g1 and rook to f1 on the short side, king to c1 and rook to d1 on the long one.
The bishops stand on c1 and d1; their long diagonals reach h6 and h5 once the d- and e-pawns step aside.
Every pawn on the second rank is defended from the very first move.
The setup belongs to the ThroneScout family; read right to left it becomes position 170.
The engine's main line opens with e3.
Morozov Balance Index: 37 of 100 — class C — noticeable edge. Engine evaluation of the starting position: +30 centipawns for White (depth 43, 400 000 000 nodes).
Explore position #789Provenance
Mined from the project's engine self-play games.
Pack 014 · SP-789
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