Winning blow: pawn to e7 (e6·7)
c9-15278naming tag (square·N)Opens in the app if installed, otherwise downloads the APK.
The tactical motive
Chess960 twist: use the unusual starting setup of the pieces.
Winning tactic: there is a move that gains a decisive advantage — find it.
Difficulty 1110 ShuffleRating — club-player level.
White to move — find the best continuation
How to recognize this tactic
In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.
This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.
General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.
Position on the board
White: king f3, rook e1, pawn f2 c3 g3 b4 h4 e6.
Black: king f5, rook d2, knight d5, pawn b5 h5 a6.
8 white and 6 black pieces are on the board; the puzzle position arises after move 39.
The position in numbers
Material is level — 11 points of pieces on each side (pawn = 1, knight and bishop = 3, rook = 5, queen = 9).
The white king stands on f3, the black king on f5.
It is White to move on move 39, with 15 legal replies to weigh — only the line that keeps the advantage solves the puzzle.
White keeps 6 pawns, Black 3. Files fully open (no pawns of either colour): d — natural highways for the rooks and queen. Half-open for White: a.
The White king has 1 empty squares to step to right now — the fewer they are, the closer a mating net.
Solution & explanation
Main line
39. e7 Nxe7 40. Rxe7
Why it works
- Great move! pawn to e7 keeps the pressure (+3.6).
- Well found: rook to e7 (+3.9).
- You reach a winning position (+3.9).
- If instead Nxe7, then Rxe7 and you stay on top.
Move by move
- 39. e7 — pawn to e7
- Nxe7 — knight to e7 (capture)
- 40. Rxe7 — rook to e7 (capture)
Types in this puzzle
Clearance
Clear your own piece out of the way — with tempo — for the decisive blow.
Clearance is about your own piece standing in the way of the decisive blow — so you move it aside, or even throw it away. The key is to clear with tempo: jump off with a check, a capture or a threat, giving the opponent no time to regroup. The telltale sign: you see a crushing queen or rook move, but one of your own pieces blocks the line or occupies the square. Do not cling to it — a clearance sacrifice usually costs less than a missed attack.
Passed pawn
Nothing can stop the passer — escort it to the last rank.
A passed pawn has no enemy pawns in front of it or on the neighboring files: only pieces can stop it. Check who can blockade the pawn or catch it with the king — if nobody can, the pawn is worth a whole piece. Push the passer with your pieces supporting it, and put your rook behind it. The beginner's mistake is shoving the pawn forward unprotected, straight into a capture.
Quiet move
No check, no capture — yet this modest move decides the game.
A quiet move gives no check and takes nothing — yet it decides the game by creating an unstoppable threat or stealing the king's last square. This is the hardest class of moves: the eye hunts for loud blows while a modest shift does the winning. The clue: every forcing try runs into a defense, so seek the move that strengthens the threat or takes squares away. Train yourself to ask: what if I neither capture nor check, but quietly improve?
About this position
These pieces come from starting position #52.
SP-52 · RampartScout — A knight in the corner and the king out on the wing (b/g); like every family, it is closed under mirror twins.
The king starts on g1, the rooks on e1 and h1, the queen on f1.
The king already stands on its castled square, so castling short moves only the rook, from h1 to f1.
The bishops stand on b1 and c1; their long diagonals reach h7 and h6 once the c- and d-pawns step aside.
Every pawn on the second rank is defended from the very first move.
The setup belongs to the RampartScout family; read right to left it becomes position 910.
The engine's main line opens with f4.
Morozov Balance Index: 62 of 100 — class B — balanced. Engine evaluation of the starting position: +18 centipawns for White (depth 49, 400 000 000 nodes).
In 50 self-play games White scored 55.0% (95% CI 41.3–67.9%).
Explore position #52Provenance
Mined from the project's engine self-play games.
Pack 007 · SP-52
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