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Winning blow: queen to g4 (d1·3)

Shuffle Rating 1200Theme: Chess960 twist: use the unusual starting setup of the pieces.
White to move — find the best continuation

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The tactical motive

Chess960 twist: use the unusual starting setup of the pieces.

Winning tactic: there is a move that gains a decisive advantage — find it.

Difficulty 1200 ShuffleRating — club-player level.

White to move — find the best continuation

How to recognize this tactic

In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.

This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.

General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.

Position on the board

White: king g2, queen d1, rook c1 h1, bishop h5, knight c3, pawn a2 d3 g3 e4 f4.

Black: king g7, queen b4, rook c7 h8, bishop d8, knight a8, pawn d4 d6 f6 a7 b7 e7 h7.

11 white and 13 black pieces are on the board; the puzzle position arises after move 19.

The position in numbers

Black are ahead by 2 points of material (30 against 32; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.

The white king stands on g2, the black king on g7.

It is White to move on move 19, with 41 legal replies to weigh — only the line that keeps the advantage solves the puzzle.

White keeps 5 pawns, Black 7. Files fully open (no pawns of either colour): c — natural highways for the rooks and queen. Half-open for White: b, h.

The White king has 6 empty squares to step to right now — the fewer they are, the closer a mating net.

Solution & explanation

Main line

19. Qg4+ Kf8 20. Qe6 Qb2+ 21. Ne2 Qxe2+ 22. Bxe2

Why it works

  • Great move! queen to g4 keeps the pressure (+8.1).
  • Well found: queen to e6 (+8.8).
  • Precise: knight to e2 is the top choice (+9.4).
  • Great move! bishop to e2 keeps the pressure (+10.5).
  • You win a piece — the queen.
  • If instead Kf8, then Qe6 and you stay on top.

Move by move

  • 19. Qg4+ — queen to g4 with check
  • Kf8 — king to f8
  • 20. Qe6 — queen to e6
  • Qb2+ — queen to b2 with check
  • 21. Ne2 — knight to e2
  • Qxe2+ — queen to e2 (capture) with check
  • 22. Bxe2 — bishop to e2 (capture)

Types in this puzzle

Discovered attack

A piece steps aside and opens a second attack from the piece behind it.

A discovered attack works like a curtain: one piece steps off the line and unveils the long-range piece behind it. The beauty is that the moving piece can create a second threat of its own — two attacks in one move. Look for your stacked pairs: a bishop or rook behind a knight or pawn, aimed through them at something valuable. Send the front piece to the most aggressive square — a discovery without a second threat wastes half its power.

Counter-strike

Don't defend — answer the threat with a bigger one.

The counter-strike: instead of defending against the threat, you answer with a bigger threat of your own. While your opponent grabs a pawn, you deliver mate — the arithmetic favors you. Look for a counter when direct defenses fail: do you have a check, an attack on the queen, a mating threat? The beginner's error is meeting every threat with a reflexive defense without checking the counterattacking resources first.

Clearance

Clear your own piece out of the way — with tempo — for the decisive blow.

Clearance is about your own piece standing in the way of the decisive blow — so you move it aside, or even throw it away. The key is to clear with tempo: jump off with a check, a capture or a threat, giving the opponent no time to regroup. The telltale sign: you see a crushing queen or rook move, but one of your own pieces blocks the line or occupies the square. Do not cling to it — a clearance sacrifice usually costs less than a missed attack.

About this position

These pieces come from starting position #61.

SP-61 · BastionScout — A c- or f-file king with at least one knight out on the edge.

The king starts on f1, the rooks on c1 and h1, the queen on e1.

Castling ends where it always does: king to g1 and rook to f1 on the short side, king to c1 and rook to d1 on the long one.

The bishops stand on d1 and g1; their long diagonals reach h5 and a7 once the e- and f-pawns step aside.

The second rank carries 2 pawns with no defender at all: a2, b2.

The setup belongs to the BastionScout family; read right to left it becomes position 904.

The engine's main line opens with f4.

Morozov Balance Index: 5 of 100 — class D — largest edge. Engine evaluation of the starting position: +49 centipawns for White (depth 43, 400 000 000 nodes).

Explore position #61

Provenance

Mined from the project's engine self-play games.

Pack 008 · SP-61

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