♚Open in the app

Mate in 3: rook to c7 (b7·3)

Shuffle Rating 1820Theme: Chess960 twist: use the unusual starting setup of the pieces.
White to move — find the best continuation

Solve in the app

The tactical motive

Chess960 twist: use the unusual starting setup of the pieces.

Mate in 3: a forced sequence that ends in checkmate.

Difficulty 1820 ShuffleRating — for advanced tacticians.

White to move — find the best continuation

How to recognize this tactic

In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.

In a mate in three every move must be forcing; the defender should never get a free tempo. Find the check or threat that herds the king, calculate the single defence to each, and confirm the net closes on the third move.

General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.

Position on the board

White: king g3, rook b7, knight e7, pawn f2 c3 e3 g4 a6.

Black: king a8, rook d6, knight d3, pawn e4 c5 g5 c6 h6 a7.

8 white and 9 black pieces are on the board; the puzzle position arises after move 34.

The position in numbers

Black are ahead by 1 points of material (13 against 14; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.

The white king stands on g3, the black king on a8.

It is White to move on move 34, with 22 legal replies to weigh — only the line that keeps the advantage solves the puzzle.

White keeps 5 pawns, Black 6. Files fully open (no pawns of either colour): b, d — natural highways for the rooks and queen. Half-open for White: h.

The White king has 3 empty squares to step to right now — the fewer they are, the closer a mating net.

Solution & explanation

Main line

34. Rc7 Rd8 35. Nxc6 Rf8 36. Rxa7#

Why it works

  • Great move! rook to c7 keeps the pressure (#2).
  • Spot on — knight to c6 (#1).
  • Precise: rook to a7 is the top choice (#).
  • The line ends in a forced mate in 3.
  • If instead Rd8, then Nxc6 and you stay on top.

Move by move

  • 34. Rc7 — rook to c7
  • Rd8 — rook to d8
  • 35. Nxc6 — knight to c6 (capture)
  • Rf8 — rook to f8
  • 36. Rxa7# — rook to a7 (capture) and it is checkmate

Types in this puzzle

Arabian mate

Rook and knight — the oldest mate: the rook strikes next to the cornered king.

The Arabian mate is the oldest named pattern: the king is driven into the corner and the rook mates right next to it, guarded by a knight. The geometry is exact: king on h8, rook striking from h7, knight on f6 both protecting the rook and covering g8. The knight is irreplaceable — only it can guard the rook at point-blank range and hold the escape square at once. Look for the pattern when your knight is anchored two steps from the enemy corner.

Mate in 3

A forced checkmate in three moves.

Mate in three is a forced staircase: each of your moves narrows the opponent's choices, and the third one ends the game. Look for the start among checks and sacrifices — quiet first moves are rare in mating problems, but deliciously sneaky. Keep the tree in your head: every defense gets its own branch. Do not stop calculating after move two — see the final mating picture with your own eyes.

Endgame tactic

Tactics live in the endgame too — strike while material is scarce.

Tactics do not retire when the queens come off: forks, pins and double attacks live on in the endgame. With so little material left, every tactical loss is almost always decisive. The signs are the usual ones — undefended pieces, king and piece on one line, a pawn about to promote. Even in a "technical" ending, scan for a shot before every move, both yours and your opponent's.

About this position

These pieces come from starting position #802.

SP-802 · BastionScout — A knight on the a- or h-file, king on c or f — the mirror twin lands here as well.

The king starts on c1, the rooks on b1 and g1, the queen on d1.

The king already stands on c1, so castling long moves only the rook, from b1 to d1.

A bishop starts in the corner on a1: it has a single diagonal, which the b-pawn unlocks, running out to h8.

The second rank carries 2 pawns with no defender at all: a2, h2.

The setup belongs to the BastionScout family; read right to left it becomes position 151.

The engine's main line opens with e3.

Morozov Balance Index: 86 of 100 — class A — most balanced. Engine evaluation of the starting position: +15 centipawns for White (depth 43, 400 000 000 nodes).

Explore position #802

Provenance

Mined from the project's engine self-play games.

Pack 013 · SP-802

Similar puzzles

In your browser or in the Android app. Nothing to install · Free, no ads

Embed

Copy this code to embed the board on your site: