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Winning blow: knight to d6 (e4·5)

Shuffle Rating 1060Theme: Chess960 twist: use the unusual starting setup of the pieces.
White to move — find the best continuation

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The tactical motive

Chess960 twist: use the unusual starting setup of the pieces.

Winning tactic: there is a move that gains a decisive advantage — find it.

Difficulty 1060 ShuffleRating — club-player level.

White to move — find the best continuation

How to recognize this tactic

In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.

This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.

General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.

Position on the board

White: king c1, queen f2, rook d1 h1, bishop a1 f1, knight e4, pawn a2 c2 h2 b3 f3 g4.

Black: king f8, queen g6, rook c7 h8, bishop b7 e7, knight d6 d8, pawn h3 g5 b6 f6 a7.

13 white and 13 black pieces are on the board; the puzzle position arises after move 22.

The position in numbers

Black are ahead by 2 points of material (34 against 36; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.

The white king stands on c1, the black king on f8.

It is White to move on move 22, with 46 legal replies to weigh — only the line that keeps the advantage solves the puzzle.

White keeps 6 pawns, Black 5. Files fully open (no pawns of either colour): d, e — natural highways for the rooks and queen.

The White king has 3 empty squares to step to right now — the fewer they are, the closer a mating net.

Solution & explanation

Main line

22. Nxd6 Qxc2+ 23. Qxc2 Rxc2+ 24. Kxc2

Why it works

  • Great move! knight to d6 keeps the pressure (+3.4).
  • Spot on — queen to c2 (+3.5).
  • Strong! king to c2 is the sharp choice (+3.5).
  • You win a piece — the queen.
  • If instead Qxc2+, then Qxc2 and you win the queen.

Move by move

  • 22. Nxd6 — knight to d6 (capture)
  • Qxc2+ — queen to c2 (capture) with check
  • 23. Qxc2 — queen to c2 (capture)
  • Rxc2+ — rook to c2 (capture) with check
  • 24. Kxc2 — king to c2 (capture)

Types in this puzzle

Winning exchange

A forced series of captures on one square ends in your favour.

A winning exchange is a forced series of captures on one square that leaves you ahead in material. It is pure arithmetic: count the attackers and defenders of the square and note the value of every piece in the queue. Capture in the right order — cheap pieces first, expensive ones later — or a winning trade turns into a losing one. The classic error is stopping the count halfway and missing the opponent's final recapture.

Only move

Everything else loses — find the only move that holds.

An only move is a position where everything loses except one single continuation. You cannot play "by hand" here: run through fundamentally different defenses — run away, block, trade, counterattack — and discard the ones that fail. The hallmark of these puzzles is that the obvious moves lose quickly while the solution often looks strange. First understand exactly what the threat is — then the one saving move reveals itself.

About this position

These pieces come from starting position #450.

SP-450 · ThroneGuard — King on a central file (d/e) with both knights on inner files — the classic-type setup.

The king starts on e1, the rooks on b1 and h1, the queen on g1.

Castling ends where it always does: king to g1 and rook to f1 on the short side, king to c1 and rook to d1 on the long one.

A bishop starts in the corner on a1: it has a single diagonal, which the b-pawn unlocks, running out to h8.

One second-rank pawn starts with no defender at all: c2.

The setup belongs to the ThroneGuard family; read right to left it becomes position 695.

The engine's main line opens with f3.

Morozov Balance Index: 26 of 100 — class C — noticeable edge. Engine evaluation of the starting position: +34 centipawns for White (depth 49, 400 000 000 nodes).

Explore position #450

Provenance

Mined from the project's engine self-play games.

Pack 006 · SP-450

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