Chess960 tactic on f6 (d4·2)
c9-15618naming tag (square·N)Opens in the app if installed, otherwise downloads the APK.
The tactical motive
Chess960 twist: use the unusual starting setup of the pieces.
Mate: a forcing sequence that ends the game — the king has no escape.
Mate in 4: a forced checkmate in four moves — every reply is covered.
Difficulty 2250 ShuffleRating — expert level — few solve it at first try.
White to move — find the best continuation
How to recognize this tactic
In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.
This is a forced mating attack. Start from the enemy king: which of its squares are already covered, and which move takes away the rest while keeping the king in check? Forcing moves — checks and captures — are what turn an attack into mate.
A mate in four is a longer forced net: each of your moves is a check or an irresistible threat, and the king is driven step by step to a square where it is finally trapped. Verify that the defender has exactly one reply at every branch.
General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.
Position on the board
White: king g1, rook f1 g6, bishop d4, knight f5, pawn g2 a3 e3 h4.
Black: king h8, rook b7 f8, knight f7, pawn a5 h5 f6.
9 white and 7 black pieces are on the board; the puzzle position arises after move 31.
The position in numbers
White are ahead by 4 points of material (20 against 16; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.
The white king stands on g1, the black king on h8.
It is White to move on move 31, with 35 legal replies to weigh — only the line that keeps the advantage solves the puzzle.
White keeps 4 pawns, Black 3. Files fully open (no pawns of either colour): b, c, d — natural highways for the rooks and queen. Half-open for White: f.
The White king has 3 empty squares to step to right now — the fewer they are, the closer a mating net.
Solution & explanation
Main line
31. Bxf6+ Kh7 32. Rg7+ Kh8 33. Rxf7+ Kg8 34. Nh6#
Why it works
- Great move! bishop to f6 keeps the pressure (#3).
- Well found: rook to g7 (#2).
- Precise: rook to f7 is the top choice (#1).
- Best move. knight to h6 is exactly what the engine plays (#).
- The line ends in a forced mate in 4.
- If instead Kh7, then Rg7+ and you stay on top.
Move by move
- 31. Bxf6+ — bishop to f6 (capture) with check
- Kh7 — king to h7
- 32. Rg7+ — rook to g7 with check
- Kh8 — king to h8
- 33. Rxf7+ — rook to f7 (capture) with check
- Kg8 — king to g8
- 34. Nh6# — knight to h6 and it is checkmate
Types in this puzzle
Knight mate
The knight lands the killing blow from its unique angle.
In a knight mate the final blow comes from the knight — the only piece whose check can never be blocked. That makes it lethal against a cramped king: only a king move or capturing the knight itself can help. The sign: the squares around the king are occupied or covered, and there is a hop from which the knight checks while staying untouchable. Bring the knight over early — it is slower than the long-range pieces, but its strike cannot be parried.
Mate in 4+
A long forced mating combination.
Mate in four or longer is a marathon of forcing moves where the grip must never loosen. The tools are the same: checks, double threats and sacrifices that deny the opponent a single free tempo. Do not juggle the whole tree at once — walk the main line all the way to mate first, then verify the side branches. If somewhere the defender finds one quiet move that holds, your very first move was wrong.
Rook fork
The rook attacks two targets along rank and file at the same time.
A rook fork attacks two targets from one square — one along the file, the other along the rank. Look for enemy pieces standing at a right angle to each other, both visible from a single safe square. This is bread and butter in endgames, where a rook check picks up loose pieces and pawns along the way. Test every rook check you have: does it also hit something valuable on the other line?
About this position
These pieces come from starting position #608.
SP-608 · BastionScout — The king starts one file off-centre, on c or f, and a knight begins in a corner.
The king starts on f1, the rooks on c1 and g1, the queen on e1.
Castling short simply swaps the two pieces: the king on f1 and the rook on g1 trade places.
A bishop starts in the corner on a1: it has a single diagonal, which the b-pawn unlocks, running out to h8.
One second-rank pawn starts with no defender at all: h2.
The setup belongs to the BastionScout family; read right to left it becomes position 255.
The engine's main line opens with c4.
Morozov Balance Index: 2 of 100 — class D — largest edge. Engine evaluation of the starting position: +53 centipawns for White (depth 45, 400 000 000 nodes).
Explore position #608Provenance
Mined from the project's engine self-play games.
Pack 015 · SP-608
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