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Mate in 2: rook to e8 (e1·7)

Shuffle Rating 1090Theme: Chess960 twist: use the unusual starting setup of the pieces.
White to move — find the best continuation

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The tactical motive

Chess960 twist: use the unusual starting setup of the pieces.

Mate in 2: the first move creates an unstoppable threat, the second delivers mate.

Difficulty 1090 ShuffleRating — club-player level.

White to move — find the best continuation

How to recognize this tactic

In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.

Mate in two usually opens with a forcing move — a check, a capture or an unstoppable threat — that strips the king of squares or defenders, so the follow-up mate becomes unavoidable. Look for the first move that leaves the opponent only losing replies.

General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.

Position on the board

White: king b2, queen d4, rook e1, bishop g6, knight b3, pawn a2 d2 g2 h2 c3 c4 c5.

Black: king c8, bishop c7, pawn g4 h5 c6 f6 b7.

12 white and 7 black pieces are on the board; the puzzle position arises after move 26.

The position in numbers

White are ahead by 19 points of material (27 against 8; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.

The white king stands on b2, the black king on c8.

It is White to move on move 26, with 50 legal replies to weigh — only the line that keeps the advantage solves the puzzle.

White keeps 7 pawns, Black 5. Files fully open (no pawns of either colour): e — natural highways for the rooks and queen. Half-open for White: b, f.

The White king has 5 empty squares to step to right now — the fewer they are, the closer a mating net.

Solution & explanation

Main line

26. Re8+ Bd8 27. Qxd8#

Why it works

  • Best move. rook to e8 is exactly what the engine plays (#1).
  • Spot on — queen to d8 (#).
  • The line ends in a forced mate in 2.
  • If instead Bd8, then Qxd8# and it is mate.

Move by move

  • 26. Re8+ — rook to e8 with check
  • Bd8 — bishop to d8
  • 27. Qxd8# — queen to d8 (capture) and it is checkmate

Types in this puzzle

Supported queen mate

The queen delivers mate face to face, protected by a friend.

The supported queen mate is the most common pattern of all: the queen lands next to the king and mates because a friendly piece or pawn protects her. The king is helpless — capturing is impossible, and the queen covers every neighboring square herself. Hunt for a protected square beside the enemy king: a knight, bishop or pawn eyeing it turns her invasion into mate. Verify one thing — that the square really is defended, or the king eats her.

Mate in 2

A forced checkmate in two moves.

Mate in two: your move, any reply, then the mating blow. Start with the most forcing first moves — checks and sacrifices that shrink the opponent's options to almost nothing. Against every single reply you must have a mate ready, so check them all without exception. The common failure is analyzing the pretty defense and forgetting the boring one.

Win the pinned piece

The pinned piece cannot run — attack it again and win it.

A pinned piece cannot flee, which means you can win it outright by attacking it one more time. Count attackers against defenders: if you outnumber them, the piece is yours. The best extra attacker is a pawn, since it costs less than anything it might capture. Do not rush the capture — build up the pressure first, then harvest.

About this position

These pieces come from starting position #92.

SP-92 · ThroneScout — The king starts on d or e while at least one knight begins in a corner.

The king starts on e1, the rooks on d1 and f1, the queen on h1.

The kingside rook already stands on f1, so castling short moves only the king, from e1 to g1.

The bishops stand on b1 and g1; their long diagonals reach h7 and a7 once the c- and f-pawns step aside.

One second-rank pawn starts with no defender at all: b2.

The setup belongs to the ThroneScout family; read right to left it becomes position 876.

The engine's main line opens with f4.

Morozov Balance Index: 86 of 100 — class A — most balanced. Engine evaluation of the starting position: +15 centipawns for White (depth 45, 400 000 000 nodes).

Explore position #92

Provenance

Mined from the project's engine self-play games.

Pack 007 · SP-92

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