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Winning blow: bishop to e3 (c1·3)

Shuffle Rating 1200Theme: Chess960 twist: use the unusual starting setup of the pieces.
White to move — find the best continuation

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The tactical motive

Chess960 twist: use the unusual starting setup of the pieces.

Winning tactic: there is a move that gains a decisive advantage — find it.

Difficulty 1200 ShuffleRating — club-player level.

White to move — find the best continuation

How to recognize this tactic

In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.

This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.

General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.

Position on the board

White: king g1, queen h8, rook e1, bishop c1, pawn b2 f2 h2 c3 g4 b5 e5.

Black: king e7, queen d5, rook g6, knight e3 d7, pawn c5 g5 e6 a7 f7.

11 white and 10 black pieces are on the board; the puzzle position arises after move 26.

The position in numbers

Black are ahead by 1 points of material (24 against 25; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.

The white king stands on g1, the black king on e7.

It is White to move on move 26, with 29 legal replies to weigh — only the line that keeps the advantage solves the puzzle.

White keeps 7 pawns, Black 5. Files fully open (no pawns of either colour): d — natural highways for the rooks and queen. Half-open for White: a.

The White king has 0 empty squares to step to right now — the fewer they are, the closer a mating net.

Solution & explanation

Main line

26. Bxe3 Nxe5 27. Bxc5+ Qxc5 28. Qxe5 Qxe5 29. Rxe5

Why it works

  • Great move! bishop to e3 keeps the pressure (+3.4).
  • Well found: bishop to c5 (+3.3).
  • Precise: queen to e5 is the top choice (+3.4).
  • Great move! rook to e5 keeps the pressure (+3.4).
  • You win a piece — the queen.
  • If instead Nxe5, then Bxc5+ and you win the knight.

Move by move

  • 26. Bxe3 — bishop to e3 (capture)
  • Nxe5 — knight to e5 (capture)
  • 27. Bxc5+ — bishop to c5 (capture) with check
  • Qxc5 — queen to c5 (capture)
  • 28. Qxe5 — queen to e5 (capture)
  • Qxe5 — queen to e5 (capture)
  • 29. Rxe5 — rook to e5 (capture)

Types in this puzzle

Zwischenzug

Before the obvious recapture — an in-between move that wins more.

A zwischenzug means refusing the obvious reply — usually a recapture — and playing a stronger move with tempo first. Typically it is a check or a deadly threat the opponent must answer, after which you calmly take what was hanging anyway. The sign: inside a sequence of exchanges you own a check or a threat that will not run away. Whenever a line looks forced, ask what poison you can slip in between the moves.

Only move

Everything else loses — find the only move that holds.

An only move is a position where everything loses except one single continuation. You cannot play "by hand" here: run through fundamentally different defenses — run away, block, trade, counterattack — and discard the ones that fail. The hallmark of these puzzles is that the obvious moves lose quickly while the solution often looks strange. First understand exactly what the threat is — then the one saving move reveals itself.

Mate defense

Mate is threatened — parry it and stay on top.

Mate defense: your opponent is one move from mating you — but it is your turn, and that changes everything. Find the defense that kills the mating threat while keeping your advantage: often a check or a counter-threat that leaves no time for the mate. First name the exact square where the mate would land — otherwise you are defending blind. The mistake is playing a "defensive" move that does not actually remove the threat.

About this position

These pieces come from starting position #39.

SP-39 · BastionScout — Off-centre king plus a rim knight (a/h): 168 positions carry this shape.

The king starts on f1, the rooks on e1 and g1, the queen on d1.

Castling short simply swaps the two pieces: the king on f1 and the rook on g1 trade places.

A bishop starts in the corner on h1: it has a single diagonal, which the g-pawn unlocks, running out to a8.

The second rank carries 2 pawns with no defender at all: a2, h2.

The setup belongs to the BastionScout family; read right to left it becomes position 914.

The engine's main line opens with d4, putting a pawn straight into the centre.

Morozov Balance Index: 94 of 100 — class A — most balanced. Engine evaluation of the starting position: +10 centipawns for White (depth 45, 400 000 000 nodes).

Explore position #39

Provenance

Mined from the project's engine self-play games.

Pack 008 · SP-39

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