Winning blow: rook to e4 (e3·2)
c9-15846naming tag (square·N)Opens in the app if installed, otherwise downloads the APK.
The tactical motive
Chess960 twist: use the unusual starting setup of the pieces.
Winning tactic: there is a move that gains a decisive advantage — find it.
Difficulty 1870 ShuffleRating — for advanced tacticians.
White to move — find the best continuation
How to recognize this tactic
In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.
This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.
General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.
Position on the board
White: king b1, queen d4, rook e1 e3, bishop b6, pawn a2 c2 f2 h2 b3 f3.
Black: king e8, queen e4, bishop b7 e7, pawn b5 a6.
11 white and 6 black pieces are on the board; the puzzle position arises after move 28.
The position in numbers
White are ahead by 11 points of material (28 against 17; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.
The white king stands on b1, the black king on e8.
It is White to move on move 28, with 44 legal replies to weigh — only the line that keeps the advantage solves the puzzle.
White keeps 6 pawns, Black 2. Files fully open (no pawns of either colour): d, e, g — natural highways for the rooks and queen.
Black hold the bishop pair, an edge in open lines. The White king has 3 empty squares to step to right now — the fewer they are, the closer a mating net.
Solution & explanation
Main line
28. Rxe4 Bxe4 29. Qxe4 Kf7 30. Qh7+
Why it works
- Best move. rook to e4 is exactly what the engine plays (#5).
- Spot on — queen to e4 (#4).
- Precise: queen to h7 is the top choice (#3).
- You win a piece — the queen.
- If instead Bxe4, then Qxe4 and you win the queen.
Move by move
- 28. Rxe4 — rook to e4 (capture)
Types in this puzzle
Winning blow
Find the strike that wins material by force.
A winning blow is a forced material gain that does not fit a single textbook motif. The general tactical recipe applies: spot loose pieces, an awkwardly placed king, overloaded lines. Go through the forcing moves in order of violence — checks, captures, threats — because most combinations start with one of them. Do not judge by feel: calculate the concrete line until the outcome is beyond doubt.
About this position
These pieces come from starting position #753.
SP-753 · BastionGuard — King shifted to c or f, knights kept clear of the edges — 168 positions in all.
The king starts on c1, the rooks on b1 and g1, the queen on h1.
The king already stands on c1, so castling long moves only the rook, from b1 to d1.
A bishop starts in the corner on a1: it has a single diagonal, which the b-pawn unlocks, running out to h8.
The second rank carries 2 pawns with no defender at all: a2, f2.
The setup belongs to the BastionGuard family; read right to left it becomes position 395.
The engine's main line opens with e3.
Morozov Balance Index: 75 of 100 — class B — balanced. Engine evaluation of the starting position: +19 centipawns for White (depth 43, 400 000 000 nodes).
Explore position #753Provenance
Mined from the project's engine self-play games.
Pack 014 · SP-753
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