Chess960 tactic on e6 (e1)
c9-16472naming tag (square·N)Opens in the app if installed, otherwise downloads the APK.
The tactical motive
Chess960 twist: use the unusual starting setup of the pieces.
Mate: a forcing sequence that ends the game — the king has no escape.
Mate in 4: a forced checkmate in four moves — every reply is covered.
A fork made possible by the Chess960 piece placement.
Difficulty 2250 ShuffleRating — expert level — few solve it at first try.
White to move — find the best continuation
How to recognize this tactic
In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.
This is a forced mating attack. Start from the enemy king: which of its squares are already covered, and which move takes away the rest while keeping the king in check? Forcing moves — checks and captures — are what turn an attack into mate.
A mate in four is a longer forced net: each of your moves is a check or an irresistible threat, and the king is driven step by step to a square where it is finally trapped. Verify that the defender has exactly one reply at every branch.
A set-up fork needs one preparing move before the fork lands — a check that drives the king onto the forking square, or a capture that lines the targets up. Find the preparation first, then the fork it makes possible.
General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.
Position on the board
White: king d1, queen b7, rook e1, bishop d2 c8, knight f3, pawn a2 b2 h2 f4 a7.
Black: king e8, rook d8, bishop d6, knight a4, pawn e6 h6.
11 white and 6 black pieces are on the board; the puzzle position arises after move 33.
The position in numbers
White are ahead by 15 points of material (28 against 13; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.
The white king stands on d1, the black king on e8.
It is White to move on move 33, with 50 legal replies to weigh — only the line that keeps the advantage solves the puzzle.
White keeps 5 pawns, Black 2. Files fully open (no pawns of either colour): c, d, g — natural highways for the rooks and queen. Half-open for White: e.
White hold the bishop pair, an edge in open lines. The White king has 4 empty squares to step to right now — the fewer they are, the closer a mating net.
Solution & explanation
Main line
33. Rxe6+ Kf8 34. Rf6+ Kg8 35. Be6+ Kh8 36. Rxh6#
Why it works
- Best move. rook to e6 is exactly what the engine plays (#3).
- Spot on — rook to f6 (#2).
- Precise: bishop to e6 is the top choice (#1).
- Best move. rook to h6 is exactly what the engine plays (#).
- The line ends in a forced mate in 4.
- If instead Kf8, then Rf6+ and you stay on top.
Move by move
- 33. Rxe6+ — rook to e6 (capture) with check
- Kf8 — king to f8
- 34. Rf6+ — rook to f6 with check
- Kg8 — king to g8
- 35. Be6+ — bishop to e6 with check
- Kh8 — king to h8
- 36. Rxh6# — rook to h6 (capture) and it is checkmate
Types in this puzzle
Corner mate
Driven into the corner, the king runs out of squares.
The corner mate catches a king driven into the corner, where it has only three neighboring squares — all of them taken away or blocked. The corner is the worst home for a king, because the attacker needs to control the fewest squares there. Herd the king toward the corner with checks and never let it slip back toward the center. Cut off the escape routes before the final check, and the mate practically assembles itself.
Setup fork
The random setup allows a fork that classical chess never sees.
A setup fork is a double attack that exists only because of the unusual starting squares — in classical chess these targets never stand side by side. Look for pairs of undefended pieces on your opponent's back rank and for squares from which a knight or pawn hits both at once. Such forks usually appear within the first moves, before the pieces disperse. In every new position, note right away which starting pieces are defended by no one.
Mate in 4+
A long forced mating combination.
Mate in four or longer is a marathon of forcing moves where the grip must never loosen. The tools are the same: checks, double threats and sacrifices that deny the opponent a single free tempo. Do not juggle the whole tree at once — walk the main line all the way to mate first, then verify the side branches. If somewhere the defender finds one quiet move that holds, your very first move was wrong.
About this position
These pieces come from starting position #948.
SP-948 · ThroneGuard — King on a central file (d/e) with both knights on inner files — the classic-type setup.
The king starts on d1, the rooks on a1 and e1, the queen on h1.
Castling ends where it always does: king to g1 and rook to f1 on the short side, king to c1 and rook to d1 on the long one.
The bishops stand on b1 and c1; their long diagonals reach h7 and h6 once the c- and d-pawns step aside.
One second-rank pawn starts with no defender at all: f2.
The setup belongs to the ThroneGuard family; read right to left it becomes position 14.
The engine's main line opens with Nf3, bringing the knight out to f3.
Morozov Balance Index: 65 of 100 — class B — balanced. Engine evaluation of the starting position: +22 centipawns for White (depth 45, 400 000 000 nodes).
Explore position #948Provenance
Mined from the project's engine self-play games.
Pack 015 · SP-948
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