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Chess960 tactic on e6 (e5)

Shuffle Rating 2250Theme: Chess960 twist: use the unusual starting setup of the pieces.
White to move — find the best continuation

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The tactical motive

Chess960 twist: use the unusual starting setup of the pieces.

Mate: a forcing sequence that ends the game — the king has no escape.

Mate in 4: a forced checkmate in four moves — every reply is covered.

Difficulty 2250 ShuffleRating — expert level — few solve it at first try.

White to move — find the best continuation

How to recognize this tactic

In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.

This is a forced mating attack. Start from the enemy king: which of its squares are already covered, and which move takes away the rest while keeping the king in check? Forcing moves — checks and captures — are what turn an attack into mate.

A mate in four is a longer forced net: each of your moves is a check or an irresistible threat, and the king is driven step by step to a square where it is finally trapped. Verify that the defender has exactly one reply at every branch.

General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.

Position on the board

White: king e1, queen e3, bishop e4 f4, pawn g2 a3 b3 h3 e5.

Black: king b8, rook c8, bishop c6, pawn a5 g6 b7 h7.

9 white and 7 black pieces are on the board; the puzzle position arises after move 33.

The position in numbers

White are ahead by 8 points of material (20 against 12; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.

The white king stands on e1, the black king on b8.

It is White to move on move 33, with 36 legal replies to weigh — only the line that keeps the advantage solves the puzzle.

White keeps 5 pawns, Black 4. Files fully open (no pawns of either colour): c, d, f — natural highways for the rooks and queen.

White hold the bishop pair, an edge in open lines. The White king has 5 empty squares to step to right now — the fewer they are, the closer a mating net.

Solution & explanation

Main line

33. e6+ Ka8 34. Qb6 Rc7 35. Qxc7 Bxe4 36. Qxa5#

Why it works

  • Best move. pawn to e6 is exactly what the engine plays (#3).
  • queen to b6 develops smoothly.
  • Precise: queen to c7 is the top choice (#1).
  • Best move. queen to a5 is exactly what the engine plays (#).
  • The line ends in a forced mate in 4.
  • If instead Ka8, then Qb6 and you stay on top.

Move by move

  • 33. e6+ — pawn to e6 with check
  • Ka8 — king to a8
  • 34. Qb6 — queen to b6
  • Rc7 — rook to c7
  • 35. Qxc7 — queen to c7 (capture)
  • Bxe4 — bishop to e4 (capture)
  • 36. Qxa5# — queen to a5 (capture) and it is checkmate

Types in this puzzle

Corner mate

Driven into the corner, the king runs out of squares.

The corner mate catches a king driven into the corner, where it has only three neighboring squares — all of them taken away or blocked. The corner is the worst home for a king, because the attacker needs to control the fewest squares there. Herd the king toward the corner with checks and never let it slip back toward the center. Cut off the escape routes before the final check, and the mate practically assembles itself.

Mate in 4+

A long forced mating combination.

Mate in four or longer is a marathon of forcing moves where the grip must never loosen. The tools are the same: checks, double threats and sacrifices that deny the opponent a single free tempo. Do not juggle the whole tree at once — walk the main line all the way to mate first, then verify the side branches. If somewhere the defender finds one quiet move that holds, your very first move was wrong.

Discovered check

The moving piece opens a check — and is free to grab anything meanwhile.

With a discovered check the moving piece unmasks a check from the piece standing behind it. While the king deals with the check, the piece that moved grabs whatever it likes, free of charge. Look for your long-range piece on a line with the enemy king, with exactly one of your own pieces in between. The rule: among all the ways to step aside, pick the one that captures or attacks the most expensive loot.

About this position

These pieces come from starting position #932.

SP-932 · ThroneScout — The king starts on d or e while at least one knight begins in a corner.

The king starts on d1, the rooks on a1 and e1, the queen on g1.

Castling ends where it always does: king to g1 and rook to f1 on the short side, king to c1 and rook to d1 on the long one.

The bishops stand on b1 and c1; their long diagonals reach h7 and h6 once the c- and d-pawns step aside.

Every pawn on the second rank is defended from the very first move.

The setup belongs to the ThroneScout family; read right to left it becomes position 30.

The engine's main line opens with d4, putting a pawn straight into the centre.

Morozov Balance Index: 34 of 100 — class C — noticeable edge. Engine evaluation of the starting position: +31 centipawns for White (depth 48, 400 000 000 nodes).

Explore position #932

Provenance

Mined from the project's engine self-play games.

Pack 015 · SP-932

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