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Winning blow: bishop to f6 (g5·3)

Shuffle Rating 1290Theme: Chess960 twist: use the unusual starting setup of the pieces.
White to move — find the best continuation

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The tactical motive

Chess960 twist: use the unusual starting setup of the pieces.

Winning tactic: there is a move that gains a decisive advantage — find it.

Difficulty 1290 ShuffleRating — club-player level.

White to move — find the best continuation

How to recognize this tactic

In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.

This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.

General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.

Position on the board

White: king e1, queen e6, bishop g5, knight c1 f1, pawn h2 c3 h3 a7.

Black: king d8, queen h1, rook h8, bishop c7, knight b2, pawn c5 d6 f6 g7.

9 white and 9 black pieces are on the board; the puzzle position arises after move 26.

The position in numbers

Black are ahead by 2 points of material (22 against 24; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.

The white king stands on e1, the black king on d8.

It is White to move on move 26, with 37 legal replies to weigh — only the line that keeps the advantage solves the puzzle.

White keeps 4 pawns, Black 4. Files fully open (no pawns of either colour): b, e — natural highways for the rooks and queen. Half-open for White: d, f, g.

The White king has 3 empty squares to step to right now — the fewer they are, the closer a mating net.

Solution & explanation

Main line

26. Bxf6+ gxf6 27. Qxf6+ Kc8 28. Qxh8+

Why it works

  • Great move! bishop to f6 keeps the pressure (+2.8).
  • Well found: queen to f6 (+2.2).
  • Strong! queen to h8 is the sharp choice (+2.2).
  • You win a piece — the rook.
  • If instead gxf6, then Qxf6+ and you stay on top.

Move by move

  • 26. Bxf6+ — bishop to f6 (capture) with check
  • gxf6 — pawn to f6 (capture)
  • 27. Qxf6+ — queen to f6 (capture) with check
  • Kc8 — king to c8
  • 28. Qxh8+ — queen to h8 (capture) with check

Types in this puzzle

Royal fork

A fork with check: the king must move, and the second piece is lost.

A royal fork is a fork with check — one of the two targets is the king itself. The check must be answered first, so nobody is left to rescue the second piece. Look for squares where your piece gives check and simultaneously attacks an undefended queen or rook. It is the most reliable fork of all, because your opponent literally has no choice.

Win the pinned piece

The pinned piece cannot run — attack it again and win it.

A pinned piece cannot flee, which means you can win it outright by attacking it one more time. Count attackers against defenders: if you outnumber them, the piece is yours. The best extra attacker is a pawn, since it costs less than anything it might capture. Do not rush the capture — build up the pressure first, then harvest.

Winning exchange

A forced series of captures on one square ends in your favour.

A winning exchange is a forced series of captures on one square that leaves you ahead in material. It is pure arithmetic: count the attackers and defenders of the square and note the value of every piece in the queue. Capture in the right order — cheap pieces first, expensive ones later — or a winning trade turns into a losing one. The classic error is stopping the count halfway and missing the opponent's final recapture.

About this position

These pieces come from starting position #204.

SP-204 · ThroneGuard — King on a central file (d/e) with both knights on inner files — the classic-type setup.

The king starts on e1, the rooks on d1 and h1, the queen on a1.

The queenside rook already stands on d1, so castling long moves only the king, from e1 to c1.

The bishops stand on b1 and g1; their long diagonals reach h7 and a7 once the c- and f-pawns step aside.

One second-rank pawn starts with no defender at all: g2.

The setup belongs to the ThroneGuard family; read right to left it becomes position 668.

The engine's main line opens with c3.

Morozov Balance Index: 93 of 100 — class A — most balanced. Engine evaluation of the starting position: 0 centipawns for White (depth 45, 400 000 000 nodes).

In 50 self-play games White scored 46.0% (95% CI 33.0–59.6%).

Explore position #204

Provenance

Mined from the project's engine self-play games.

Pack 009 · SP-204

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