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Mate in 2: queen to d6 (c6)

Shuffle Rating 1090Theme: Chess960 twist: use the unusual starting setup of the pieces.
White to move — find the best continuation

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The tactical motive

Chess960 twist: use the unusual starting setup of the pieces.

Mate in 2: the first move creates an unstoppable threat, the second delivers mate.

Difficulty 1090 ShuffleRating — club-player level.

White to move — find the best continuation

How to recognize this tactic

In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.

Mate in two usually opens with a forcing move — a check, a capture or an unstoppable threat — that strips the king of squares or defenders, so the follow-up mate becomes unavoidable. Look for the first move that leaves the opponent only losing replies.

General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.

Position on the board

White: king f1, queen c6, rook g1 f7, knight d2, pawn a2.

Black: king h6, queen h4, bishop d6, pawn e5 f5 h5 b6.

6 white and 7 black pieces are on the board; the puzzle position arises after move 31.

The position in numbers

White are ahead by 7 points of material (23 against 16; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.

The white king stands on f1, the black king on h6.

It is White to move on move 31, with 47 legal replies to weigh — only the line that keeps the advantage solves the puzzle.

White keeps 1 pawns, Black 4. Files fully open (no pawns of either colour): c, d, g — natural highways for the rooks and queen. Half-open for White: b, e, f, h.

The White king has 2 empty squares to step to right now — the fewer they are, the closer a mating net.

Solution & explanation

Main line

31. Qxd6+ Qf6 32. Qxf6#

Why it works

  • Best move. queen to d6 is exactly what the engine plays (#1).
  • Spot on — queen to f6 (#).
  • The line ends in a forced mate in 2.
  • If instead Qf6, then Qxf6# and it is mate.

Move by move

  • 31. Qxd6+ — queen to d6 (capture) with check
  • Qf6 — queen to f6
  • 32. Qxf6# — queen to f6 (capture) and it is checkmate

Types in this puzzle

Ladder mate

Two heavy pieces climb line by line, cutting off every retreat.

The ladder mate uses two heavy pieces climbing rung by rung: one cuts the king off along a line, the other checks on the next line, driving him toward the edge. It is the classic two-rook technique — check, the king retreats one rank, the other rook checks, until mate on the last rank. The only danger is the king creeping close enough to attack one of your rooks. If it does, simply slide that rook to the far side of the same line.

Mate in 2

A forced checkmate in two moves.

Mate in two: your move, any reply, then the mating blow. Start with the most forcing first moves — checks and sacrifices that shrink the opponent's options to almost nothing. Against every single reply you must have a mate ready, so check them all without exception. The common failure is analyzing the pretty defense and forgetting the boring one.

Win the pinned piece

The pinned piece cannot run — attack it again and win it.

A pinned piece cannot flee, which means you can win it outright by attacking it one more time. Count attackers against defenders: if you outnumber them, the piece is yours. The best extra attacker is a pawn, since it costs less than anything it might capture. Do not rush the capture — build up the pressure first, then harvest.

About this position

These pieces come from starting position #65.

SP-65 · BastionGuard — Off-centre king (c/f), no knight on the a- or h-file.

The king starts on f1, the rooks on e1 and h1, the queen on g1.

Castling ends where it always does: king to g1 and rook to f1 on the short side, king to c1 and rook to d1 on the long one.

A bishop starts in the corner on a1: it has a single diagonal, which the b-pawn unlocks, running out to h8.

Every pawn on the second rank is defended from the very first move.

The setup belongs to the BastionGuard family; read right to left it becomes position 891.

The engine's main line opens with e4, putting a pawn straight into the centre.

Morozov Balance Index: 51 of 100 — class B — balanced. Engine evaluation of the starting position: +26 centipawns for White (depth 43, 400 000 000 nodes).

Explore position #65

Provenance

Mined from the project's engine self-play games.

Pack 007 · SP-65

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