Winning blow: queen to h7 (f5)
c9-16556naming tag (square·N)Opens in the app if installed, otherwise downloads the APK.
The tactical motive
Chess960 twist: use the unusual starting setup of the pieces.
Winning tactic: there is a move that gains a decisive advantage — find it.
Difficulty 1290 ShuffleRating — club-player level.
White to move — find the best continuation
How to recognize this tactic
In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.
This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.
General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.
Position on the board
White: king g1, queen f5, rook f1, bishop e4, pawn a2 g2 c4 h4 c5.
Black: king g8, queen e7, rook f6, bishop e8, pawn a5 h5 c6 g7.
9 white and 8 black pieces are on the board; the puzzle position arises after move 31.
The position in numbers
White are ahead by 1 points of material (22 against 21; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.
The white king stands on g1, the black king on g8.
It is White to move on move 31, with 36 legal replies to weigh — only the line that keeps the advantage solves the puzzle.
White keeps 5 pawns, Black 4. Files fully open (no pawns of either colour): b, d, e, f — natural highways for the rooks and queen.
The White king has 3 empty squares to step to right now — the fewer they are, the closer a mating net.
Solution & explanation
Main line
31. Qh7+ Kf8 32. Qh8+ Kf7 33. Qxh5+
Why it works
- Great move! queen to h7 keeps the pressure (+4.7).
- Well found: queen to h8 (+5.0).
- Strong! queen to h5 is the sharp choice (+5.1).
- You win decisive material (+5.1).
- If instead Kf8, then Qh8+ and you stay on top.
Move by move
- 31. Qh7+ — queen to h7 with check
- Kf8 — king to f8
- 32. Qh8+ — queen to h8 with check
- Kf7 — king to f7
- 33. Qxh5+ — queen to h5 (capture) with check
Types in this puzzle
Discovered attack
A piece steps aside and opens a second attack from the piece behind it.
A discovered attack works like a curtain: one piece steps off the line and unveils the long-range piece behind it. The beauty is that the moving piece can create a second threat of its own — two attacks in one move. Look for your stacked pairs: a bishop or rook behind a knight or pawn, aimed through them at something valuable. Send the front piece to the most aggressive square — a discovery without a second threat wastes half its power.
Check chase
Every move is a check — the king is chased into losing ground.
In a check chase every one of your moves is a check, so the opponent never gets a free second. The king is herded across the board until it loses a piece or walks into a decisive blow. Such lines are the easiest to calculate: each check allows only a handful of replies, so try them all. Make it a habit to start calculating any sharp position with the checks — they are the most forcing moves on the board.
Clearance
Clear your own piece out of the way — with tempo — for the decisive blow.
Clearance is about your own piece standing in the way of the decisive blow — so you move it aside, or even throw it away. The key is to clear with tempo: jump off with a check, a capture or a threat, giving the opponent no time to regroup. The telltale sign: you see a crushing queen or rook move, but one of your own pieces blocks the line or occupies the square. Do not cling to it — a clearance sacrifice usually costs less than a missed attack.
About this position
These pieces come from starting position #9.
SP-9 · RampartGuard — King pushed to the b- or g-file, knights off the edges — 144 positions here.
The king starts on g1, the rooks on f1 and h1, the queen on a1.
The king already stands on its castled square, so castling short moves only the rook, from h1 to f1.
The bishops stand on d1 and e1; their long diagonals reach h5 and a5 once the e- and d-pawns step aside.
The pawn on g2 is defended by the king alone — the same soft spot f2 is in the classical setup.
The setup belongs to the RampartGuard family; read right to left it becomes position 953.
The engine's main line opens with h4.
Morozov Balance Index: 65 of 100 — class B — balanced. Engine evaluation of the starting position: +22 centipawns for White (depth 43, 400 000 000 nodes).
Explore position #9Provenance
Mined from the project's engine self-play games.
Pack 009 · SP-9
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