Chess960 tactic on f7 (d7)
c9-16602naming tag (square·N)Opens in the app if installed, otherwise downloads the APK.
The tactical motive
Chess960 twist: use the unusual starting setup of the pieces.
Mate: a forcing sequence that ends the game — the king has no escape.
Mate in 4: a forced checkmate in four moves — every reply is covered.
Difficulty 2350 ShuffleRating — expert level — few solve it at first try.
White to move — find the best continuation
How to recognize this tactic
In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.
This is a forced mating attack. Start from the enemy king: which of its squares are already covered, and which move takes away the rest while keeping the king in check? Forcing moves — checks and captures — are what turn an attack into mate.
A mate in four is a longer forced net: each of your moves is a check or an irresistible threat, and the king is driven step by step to a square where it is finally trapped. Verify that the defender has exactly one reply at every branch.
General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.
Position on the board
White: king h2, queen d7, rook d4, bishop g4 e8, pawn a2 f2 g2 h3.
Black: king g7, rook h6, bishop c6, knight f7, pawn h4 b5 g5 f6 a7.
9 white and 9 black pieces are on the board; the puzzle position arises after move 37.
The position in numbers
White are ahead by 8 points of material (24 against 16; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.
The white king stands on h2, the black king on g7.
It is White to move on move 37, with 36 legal replies to weigh — only the line that keeps the advantage solves the puzzle.
White keeps 4 pawns, Black 5. Files fully open (no pawns of either colour): c, d, e — natural highways for the rooks and queen. Half-open for White: b.
White hold the bishop pair, an edge in open lines. The White king has 2 empty squares to step to right now — the fewer they are, the closer a mating net.
Solution & explanation
Main line
37. Qxf7+ Kh8 38. Qf8+ Kh7 39. Bf5+ Rg6 40. Bfxg6#
Why it works
- Best move. queen to f7 is exactly what the engine plays (#3).
- Spot on — queen to f8 (#2).
- Precise: bishop to f5 is the top choice (#1).
- Best move. bishop to g6 is exactly what the engine plays (#).
- The line ends in a forced mate in 4.
- If instead Kh8, then Qf8+ and you win the knight.
Move by move
- 37. Qxf7+ — queen to f7 (capture) with check
- Kh8 — king to h8
- 38. Qf8+ — queen to f8 with check
- Kh7 — king to h7
- 39. Bf5+ — bishop to f5 with check
- Rg6 — rook to g6
- 40. Bfxg6# — bishop to g6 (capture) and it is checkmate
Types in this puzzle
Mate in 4+
A long forced mating combination.
Mate in four or longer is a marathon of forcing moves where the grip must never loosen. The tools are the same: checks, double threats and sacrifices that deny the opponent a single free tempo. Do not juggle the whole tree at once — walk the main line all the way to mate first, then verify the side branches. If somewhere the defender finds one quiet move that holds, your very first move was wrong.
Royal fork
A fork with check: the king must move, and the second piece is lost.
A royal fork is a fork with check — one of the two targets is the king itself. The check must be answered first, so nobody is left to rescue the second piece. Look for squares where your piece gives check and simultaneously attacks an undefended queen or rook. It is the most reliable fork of all, because your opponent literally has no choice.
Win the pinned piece
The pinned piece cannot run — attack it again and win it.
A pinned piece cannot flee, which means you can win it outright by attacking it one more time. Count attackers against defenders: if you outnumber them, the piece is yours. The best extra attacker is a pawn, since it costs less than anything it might capture. Do not rush the capture — build up the pressure first, then harvest.
About this position
These pieces come from starting position #577.
SP-577 · BastionScout — A c- or f-file king with at least one knight out on the edge.
The king starts on f1, the rooks on c1 and g1, the queen on b1.
Castling short simply swaps the two pieces: the king on f1 and the rook on g1 trade places.
A bishop starts in the corner on a1: it has a single diagonal, which the b-pawn unlocks, running out to h8.
The second rank carries 2 pawns with no defender at all: d2, h2.
The setup belongs to the BastionScout family; read right to left it becomes position 283.
The engine's main line opens with b4.
Morozov Balance Index: 89 of 100 — class A — most balanced. Engine evaluation of the starting position: +14 centipawns for White (depth 49, 400 000 000 nodes).
Explore position #577Provenance
Mined from the project's engine self-play games.
Pack 015 · SP-577
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