Chess960 tactic on g5 (f7)
c9-16669naming tag (square·N)Opens in the app if installed, otherwise downloads the APK.
The tactical motive
Chess960 twist: use the unusual starting setup of the pieces.
Mate: a forcing sequence that ends the game — the king has no escape.
Mate in 4: a forced checkmate in four moves — every reply is covered.
Difficulty 2120 ShuffleRating — expert level — few solve it at first try.
White to move — find the best continuation
How to recognize this tactic
In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.
This is a forced mating attack. Start from the enemy king: which of its squares are already covered, and which move takes away the rest while keeping the king in check? Forcing moves — checks and captures — are what turn an attack into mate.
A mate in four is a longer forced net: each of your moves is a check or an irresistible threat, and the king is driven step by step to a square where it is finally trapped. Verify that the defender has exactly one reply at every branch.
General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.
Position on the board
White: king e1, queen b3, rook g1 b4, bishop b1 h6, knight f7, pawn a2 g3 e5.
Black: king g8, rook b7 e8, bishop c7 a8, knight h5, pawn e4 a7.
10 white and 8 black pieces are on the board; the puzzle position arises after move 31.
The position in numbers
White are ahead by 10 points of material (31 against 21; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.
The white king stands on e1, the black king on g8.
It is White to move on move 31, with 45 legal replies to weigh — only the line that keeps the advantage solves the puzzle.
White keeps 3 pawns, Black 2. Files fully open (no pawns of either colour): b, c, d, f, h — natural highways for the rooks and queen.
The White king has 5 empty squares to step to right now — the fewer they are, the closer a mating net.
Solution & explanation
Main line
31. Ng5+ Kh8 32. Qf7 Bd6 33. Qxe8+ Bf8 34. Qxf8#
Why it works
- Best move. knight to g5 is exactly what the engine plays (#3).
- queen to f7 develops smoothly.
- Precise: queen to e8 is the top choice (#1).
- Best move. queen to f8 is exactly what the engine plays (#).
- The line ends in a forced mate in 4.
- If instead Kh8, then Qf7 and you stay on top.
Move by move
- 31. Ng5+ — knight to g5 with check
- Kh8 — king to h8
- 32. Qf7 — queen to f7
- Bd6 — bishop to d6
- 33. Qxe8+ — queen to e8 (capture) with check
- Bf8 — bishop to f8
- 34. Qxf8# — queen to f8 (capture) and it is checkmate
Types in this puzzle
Corner mate
Driven into the corner, the king runs out of squares.
The corner mate catches a king driven into the corner, where it has only three neighboring squares — all of them taken away or blocked. The corner is the worst home for a king, because the attacker needs to control the fewest squares there. Herd the king toward the corner with checks and never let it slip back toward the center. Cut off the escape routes before the final check, and the mate practically assembles itself.
Mate in 4+
A long forced mating combination.
Mate in four or longer is a marathon of forcing moves where the grip must never loosen. The tools are the same: checks, double threats and sacrifices that deny the opponent a single free tempo. Do not juggle the whole tree at once — walk the main line all the way to mate first, then verify the side branches. If somewhere the defender finds one quiet move that holds, your very first move was wrong.
Queen fork
The queen lands on a square from which it attacks two targets at once.
The queen strikes along files, ranks and diagonals, so she forks more often than any other piece. Look for a square where the queen attacks two undefended targets at once — most often a check combined with a loose piece. Diagonal blows are especially venomous: a slanting check that also eyes a rook in the corner is the classic of the genre. Remember that both targets must be unprotected, or your «fork» is just a shot into the air.
About this position
These pieces come from starting position #4.
SP-4 · RampartGuard — Both knights begin on inner files while the king sits on the wing (b/g); mirror twins stay together in this family.
The king starts on g1, the rooks on f1 and h1, the queen on a1.
The king already stands on its castled square, so castling short moves only the rook, from h1 to f1.
The bishops stand on b1 and c1; their long diagonals reach h7 and h6 once the c- and d-pawns step aside.
One second-rank pawn starts with no defender at all: e2.
The setup belongs to the RampartGuard family; read right to left it becomes position 958.
The engine's main line opens with h4.
Morozov Balance Index: 18 of 100 — class D — largest edge. Engine evaluation of the starting position: +38 centipawns for White (depth 47, 400 000 000 nodes).
Explore position #4Provenance
Mined from the project's engine self-play games.
Pack 015 · SP-4
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