Winning blow: queen to d6 (d5·7)
c9-16717naming tag (square·N)Opens in the app if installed, otherwise downloads the APK.
The tactical motive
Chess960 twist: use the unusual starting setup of the pieces.
Mate in 4: a forced checkmate in four moves — every reply is covered.
A fork made possible by the Chess960 piece placement.
Winning tactic: there is a move that gains a decisive advantage — find it.
Difficulty 2120 ShuffleRating — expert level — few solve it at first try.
White to move — find the best continuation
How to recognize this tactic
In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.
A mate in four is a longer forced net: each of your moves is a check or an irresistible threat, and the king is driven step by step to a square where it is finally trapped. Verify that the defender has exactly one reply at every branch.
A set-up fork needs one preparing move before the fork lands — a check that drives the king onto the forking square, or a capture that lines the targets up. Find the preparation first, then the fork it makes possible.
This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.
General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.
Position on the board
White: king e1, queen d5, rook c1, bishop f1 f2, knight b3, pawn d2 a3 e4 f6 h6.
Black: king f8, queen f7, rook b8, bishop d6, knight a2, pawn a4 c5 h7.
11 white and 8 black pieces are on the board; the puzzle position arises after move 28.
The position in numbers
White are ahead by 5 points of material (28 against 23; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.
The white king stands on e1, the black king on f8.
It is White to move on move 28, with 43 legal replies to weigh — only the line that keeps the advantage solves the puzzle.
White keeps 5 pawns, Black 3. Files fully open (no pawns of either colour): b, g — natural highways for the rooks and queen. Half-open for White: c.
White hold the bishop pair, an edge in open lines. The White king has 2 empty squares to step to right now — the fewer they are, the closer a mating net.
Solution & explanation
Main line
28. Qxd6+ Kg8 29. Qxb8+ Qf8 30. Bc4+ Kh8 31. Qxf8#
Why it works
- Great move! queen to d6 keeps the pressure (#3).
- Spot on — queen to b8 (#2).
- Precise: bishop to c4 is the top choice (#1).
- Best move. queen to f8 is exactly what the engine plays (#).
- The line ends in a forced mate in 4.
- If instead Kg8, then Qxb8+ and you win the rook.
Move by move
- 28. Qxd6+ — queen to d6 (capture) with check
- Kg8 — king to g8
- 29. Qxb8+ — queen to b8 (capture) with check
- Qf8 — queen to f8
- 30. Bc4+ — bishop to c4 with check
- Kh8 — king to h8
- 31. Qxf8# — queen to f8 (capture) and it is checkmate
Types in this puzzle
Corner mate
Driven into the corner, the king runs out of squares.
The corner mate catches a king driven into the corner, where it has only three neighboring squares — all of them taken away or blocked. The corner is the worst home for a king, because the attacker needs to control the fewest squares there. Herd the king toward the corner with checks and never let it slip back toward the center. Cut off the escape routes before the final check, and the mate practically assembles itself.
Setup fork
The random setup allows a fork that classical chess never sees.
A setup fork is a double attack that exists only because of the unusual starting squares — in classical chess these targets never stand side by side. Look for pairs of undefended pieces on your opponent's back rank and for squares from which a knight or pawn hits both at once. Such forks usually appear within the first moves, before the pieces disperse. In every new position, note right away which starting pieces are defended by no one.
Mate in 4+
A long forced mating combination.
Mate in four or longer is a marathon of forcing moves where the grip must never loosen. The tools are the same: checks, double threats and sacrifices that deny the opponent a single free tempo. Do not juggle the whole tree at once — walk the main line all the way to mate first, then verify the side branches. If somewhere the defender finds one quiet move that holds, your very first move was wrong.
About this position
These pieces come from starting position #222.
SP-222 · ThroneScout — King on a central file (d/e) with a knight starting on the rim (a/h).
The king starts on d1, the rooks on c1 and h1, the queen on b1.
Castling long simply swaps the two pieces: the king on d1 and the rook on c1 trade places.
The bishops stand on f1 and g1; their long diagonals reach a6 and a7 once the e- and f-pawns step aside.
The pawn on d2 is defended by the king alone — the same soft spot f2 is in the classical setup.
The setup belongs to the ThroneScout family; read right to left it becomes position 644.
The engine's main line opens with c4.
Morozov Balance Index: 96 of 100 — class A — most balanced. Engine evaluation of the starting position: +8 centipawns for White (depth 45, 400 000 000 nodes).
Explore position #222Provenance
Mined from the project's engine self-play games.
Pack 015 · SP-222
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