Winning blow: pawn to e6 (f5·11)
c9-16816naming tag (square·N)Opens in the app if installed, otherwise downloads the APK.
The tactical motive
Chess960 twist: use the unusual starting setup of the pieces.
Winning tactic: there is a move that gains a decisive advantage — find it.
Difficulty 1870 ShuffleRating — for advanced tacticians.
White to move — find the best continuation
How to recognize this tactic
In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.
This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.
General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.
Position on the board
White: king d2, queen e5, rook f1 c8, bishop a1 e2, pawn a2 b3 h4 f5.
Black: king e7, queen f8, rook e6, bishop a8, pawn b5 a6 d7 g7 h7.
10 white and 9 black pieces are on the board; the puzzle position arises after move 27.
The position in numbers
White are ahead by 7 points of material (29 against 22; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.
The white king stands on d2, the black king on e7.
It is White to move on move 27, with 61 legal replies to weigh — only the line that keeps the advantage solves the puzzle.
White keeps 4 pawns, Black 5. Files fully open (no pawns of either colour): c, e — natural highways for the rooks and queen. Half-open for White: d, g.
White hold the bishop pair, an edge in open lines. The White king has 7 empty squares to step to right now — the fewer they are, the closer a mating net.
Solution & explanation
Main line
27. fxe6 Bf3 28. Rxf8 dxe6 29. R1xf3
Why it works
- Great move! pawn to e6 keeps the pressure (#4).
- Spot on — rook to f8 (#3).
- Precise: rook to f3 is the top choice (#3).
- You win a piece — the queen.
- If instead Qxc8, then Rf7+ and you stay on top.
Move by move
- 27. fxe6 — pawn to e6 (capture)
Types in this puzzle
Win the pinned piece
The pinned piece cannot run — attack it again and win it.
A pinned piece cannot flee, which means you can win it outright by attacking it one more time. Count attackers against defenders: if you outnumber them, the piece is yours. The best extra attacker is a pawn, since it costs less than anything it might capture. Do not rush the capture — build up the pressure first, then harvest.
Counter-strike
Don't defend — answer the threat with a bigger one.
The counter-strike: instead of defending against the threat, you answer with a bigger threat of your own. While your opponent grabs a pawn, you deliver mate — the arithmetic favors you. Look for a counter when direct defenses fail: do you have a check, an attack on the queen, a mating threat? The beginner's error is meeting every threat with a reflexive defense without checking the counterattacking resources first.
Discovered attack
A piece steps aside and opens a second attack from the piece behind it.
A discovered attack works like a curtain: one piece steps off the line and unveils the long-range piece behind it. The beauty is that the moving piece can create a second threat of its own — two attacks in one move. Look for your stacked pairs: a bishop or rook behind a knight or pawn, aimed through them at something valuable. Send the front piece to the most aggressive square — a discovery without a second threat wastes half its power.
About this position
These pieces come from starting position #369.
SP-369 · ThroneGuard — Both knights start on inner files (b–g) while the king sits centrally on d or e — one of 204 positions filed here.
The king starts on e1, the rooks on c1 and f1, the queen on h1.
The kingside rook already stands on f1, so castling short moves only the king, from e1 to g1.
A bishop starts in the corner on a1: it has a single diagonal, which the b-pawn unlocks, running out to h8.
One second-rank pawn starts with no defender at all: a2.
The setup belongs to the ThroneGuard family; read right to left it becomes position 299.
The engine's main line opens with g4.
Morozov Balance Index: 61 of 100 — class B — balanced. Engine evaluation of the starting position: +23 centipawns for White (depth 49, 400 000 000 nodes).
Explore position #369Provenance
Mined from the project's engine self-play games.
Pack 014 · SP-369
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