Winning blow: king to h2 (g1·15)
c9-16985naming tag (square·N)Opens in the app if installed, otherwise downloads the APK.
The tactical motive
Chess960 twist: use the unusual starting setup of the pieces.
Winning tactic: there is a move that gains a decisive advantage — find it.
Difficulty 970 ShuffleRating — for beginners taking their first steps in Chess960 tactics.
White to move — find the best continuation
How to recognize this tactic
In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.
This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.
General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.
Position on the board
White: king g1, queen d7, rook f6, bishop g6, knight b1, pawn a2 g2 c3 e4 h4 h5.
Black: king g8, queen c1, rook h8, knight c6 c7, pawn a7 b7.
11 white and 7 black pieces are on the board; the puzzle position arises after move 24.
The position in numbers
White are ahead by 4 points of material (26 against 22; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.
The white king stands on g1, the black king on g8.
It is White to move on move 24, with 4 legal replies to weigh — only the line that keeps the advantage solves the puzzle. White are in check right now, so every reply must answer the check.
White keeps 6 pawns, Black 2. Files fully open (no pawns of either colour): d, f — natural highways for the rooks and queen. Half-open for White: b.
The White king has 2 empty squares to step to right now — the fewer they are, the closer a mating net.
Solution & explanation
Main line
24. Kh2 Qf4+ 25. Rxf4 Ne5 26. Qd8+
Why it works
- Sensible development: king to h2.
- Well found: rook to f4 (#4).
- Precise: queen to d8 is the top choice (#4).
- You win a piece — the queen.
- If instead Qg1+, then Kxg1 and you win the queen.
Move by move
- 24. Kh2 — king to h2
Types in this puzzle
Winning blow
Find the strike that wins material by force.
A winning blow is a forced material gain that does not fit a single textbook motif. The general tactical recipe applies: spot loose pieces, an awkwardly placed king, overloaded lines. Go through the forcing moves in order of violence — checks, captures, threats — because most combinations start with one of them. Do not judge by feel: calculate the concrete line until the outcome is beyond doubt.
About this position
These pieces come from starting position #422.
SP-422 · RampartGuard — A b- or g-file king and two knights on inner files (b–g).
The king starts on g1, the rooks on a1 and h1, the queen on d1.
The king already stands on its castled square, so castling short moves only the rook, from h1 to f1.
The bishops stand on c1 and f1; their long diagonals reach h6 and a6 once the d- and e-pawns step aside.
The pawn on f2 is defended by the king alone — the classic soft spot of the standard setup.
The setup belongs to the RampartGuard family; read right to left it becomes position 726.
The engine's main line opens with c4.
Morozov Balance Index: 83 of 100 — class A — most balanced. Engine evaluation of the starting position: +16 centipawns for White (depth 48, 400 000 000 nodes).
Explore position #422Provenance
Mined from the project's engine self-play games.
Pack 005 · SP-422
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