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Winning blow: queen to e7 (e2)

Shuffle Rating 920Theme: Chess960 twist: use the unusual starting setup of the pieces.
White to move — find the best continuation

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The tactical motive

Chess960 twist: use the unusual starting setup of the pieces.

Winning tactic: there is a move that gains a decisive advantage — find it.

Difficulty 920 ShuffleRating — for beginners taking their first steps in Chess960 tactics.

White to move — find the best continuation

How to recognize this tactic

In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.

This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.

General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.

Position on the board

White: king c1, queen e2, rook h3, bishop e1, knight c4, pawn b2 c2 d2 a4 f5.

Black: king g8, queen c8, rook e7 a8, bishop b8, knight h2, pawn a5 c6 h6 d7.

10 white and 10 black pieces are on the board; the puzzle position arises after move 24.

The position in numbers

Black are ahead by 4 points of material (25 against 29; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.

The white king stands on c1, the black king on g8.

It is White to move on move 24, with 42 legal replies to weigh — only the line that keeps the advantage solves the puzzle.

White keeps 5 pawns, Black 4. Files fully open (no pawns of either colour): e, g — natural highways for the rooks and queen. Half-open for White: h.

The White king has 2 empty squares to step to right now — the fewer they are, the closer a mating net.

Solution & explanation

Main line

24. Qxe7 Qf8 25. Qxd7

Why it works

  • Great move! queen to e7 keeps the pressure (+5.0).
  • Spot on — queen to d7 (+5.2).
  • You win a piece — the rook.
  • If instead Qf8, then Qxd7 and you win the rook.

Move by move

  • 24. Qxe7 — queen to e7 (capture)
  • Qf8 — queen to f8
  • 25. Qxd7 — queen to d7 (capture)

Types in this puzzle

Remove the defender

Capture the guard first — then take what it protected.

Removing the defender is the straightforward plan: capture the guard first, then take what it guarded. Unlike deflection, the defender is not lured away — it is traded off or destroyed on the spot. Stare at the target you crave and ask who defends it, and whether that defender can be profitably eaten. Count the whole capture sequence, not just the first move — the trade must pay off at the end.

About this position

These pieces come from starting position #664.

SP-664 · ThroneGuard — A centre-file king with no knight on the edge; a position and its mirror twin always share this family.

The king starts on d1, the rooks on a1 and f1, the queen on h1.

The kingside rook already stands on f1, so castling short moves only the king, from d1 to g1.

The bishops stand on b1 and e1; their long diagonals reach h7 and a5 once the c- and d-pawns step aside.

One second-rank pawn starts with no defender at all: b2.

The setup belongs to the ThroneGuard family; read right to left it becomes position 205.

The engine's main line opens with c3.

Morozov Balance Index: 75 of 100 — class B — balanced. Engine evaluation of the starting position: +19 centipawns for White (depth 47, 400 000 000 nodes).

Explore position #664

Provenance

Mined from the project's engine self-play games.

Pack 004 · SP-664

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