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Winning blow: bishop to e5 (a1·8)

Shuffle Rating 1200Theme: Chess960 twist: use the unusual starting setup of the pieces.
White to move — find the best continuation

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The tactical motive

Chess960 twist: use the unusual starting setup of the pieces.

Winning tactic: there is a move that gains a decisive advantage — find it.

Difficulty 1200 ShuffleRating — club-player level.

White to move — find the best continuation

How to recognize this tactic

In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.

This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.

General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.

Position on the board

White: king d1, queen h4, rook h1, bishop a1 d3, knight e4, pawn c2 f2 b3 g4.

Black: king e7, queen e5, rook g7 b8, bishop b4, knight f3, pawn e6 f6 a7 c7 d7.

10 white and 11 black pieces are on the board; the puzzle position arises after move 29.

The position in numbers

Black are ahead by 3 points of material (27 against 30; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.

The white king stands on d1, the black king on e7.

It is White to move on move 29, with 35 legal replies to weigh — only the line that keeps the advantage solves the puzzle.

White keeps 4 pawns, Black 5. Files fully open (no pawns of either colour): h — natural highways for the rooks and queen. Half-open for White: a, d, e.

White hold the bishop pair, an edge in open lines. The White king has 2 empty squares to step to right now — the fewer they are, the closer a mating net.

Solution & explanation

Main line

29. Bxe5 Nxh4 30. Bxf6+ Kf7 31. Bxg7 Kxg7 32. Rxh4

Why it works

  • Great move! bishop to e5 keeps the pressure (+4.8).
  • Well found: bishop to f6 (+5.0).
  • Precise: bishop to g7 is the top choice (+5.0).
  • Great move! rook to h4 keeps the pressure (+5.0).
  • You win a piece — the queen.
  • If instead Nxh4, then Bxf6+ and you stay on top.

Move by move

  • 29. Bxe5 — bishop to e5 (capture)
  • Nxh4 — knight to h4 (capture)
  • 30. Bxf6+ — bishop to f6 (capture) with check
  • Kf7 — king to f7
  • 31. Bxg7 — bishop to g7 (capture)
  • Kxg7 — king to g7 (capture)
  • 32. Rxh4 — rook to h4 (capture)

Types in this puzzle

Royal fork

A fork with check: the king must move, and the second piece is lost.

A royal fork is a fork with check — one of the two targets is the king itself. The check must be answered first, so nobody is left to rescue the second piece. Look for squares where your piece gives check and simultaneously attacks an undefended queen or rook. It is the most reliable fork of all, because your opponent literally has no choice.

Simplification

Trade the heavy pieces and steer into a won endgame.

Simplification is how you convert an advantage: by trading queens and rooks you extinguish the counterplay and steer the game into a won endgame. The rule is simple — the side with extra material trades pieces but keeps pawns. Look for exchanges once the material is already won and your opponent is still rattling threats. The mistake is avoiding the queen trade and letting him muddy the water forever.

Absolute pin

A piece is pinned against its king — it cannot legally move.

An absolute pin freezes a piece on the line between its own king and your long-range attacker: moving it is simply illegal. The pattern is three units on one straight line — your bishop, rook or queen, an enemy piece, and the enemy king behind it. A pinned piece neither attacks nor defends anything: treat it as if it were off the board. Pile up on it, ideally with a pawn, because running away is against the rules.

About this position

These pieces come from starting position #82.

SP-82 · ThroneGuard — A centre-file king with no knight on the edge; a position and its mirror twin always share this family.

The king starts on e1, the rooks on d1 and g1, the queen on h1.

The queenside rook already stands on d1, so castling long moves only the king, from e1 to c1.

A bishop starts in the corner on a1: it has a single diagonal, which the b-pawn unlocks, running out to h8.

One second-rank pawn starts with no defender at all: c2.

The setup belongs to the ThroneGuard family; read right to left it becomes position 871.

The engine's main line opens with g3.

Morozov Balance Index: 43 of 100 — class C — noticeable edge. Engine evaluation of the starting position: +28 centipawns for White (depth 44, 400 000 000 nodes).

Explore position #82

Provenance

Mined from the project's engine self-play games.

Pack 008 · SP-82

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