Winning blow: bishop to e4 (g2·2)
c9-17608naming tag (square·N)Opens in the app if installed, otherwise downloads the APK.
The tactical motive
Chess960 twist: use the unusual starting setup of the pieces.
Winning tactic: there is a move that gains a decisive advantage — find it.
Difficulty 1200 ShuffleRating — club-player level.
White to move — find the best continuation
How to recognize this tactic
In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.
This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.
General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.
Position on the board
White: king b1, queen a8, rook a2, bishop b2 g2, knight d8, pawn f2 h2 b3 g3 c4.
Black: king c7, queen f5, bishop e7, knight c5 g6, pawn d4 a6 f6 g7 h7.
11 white and 10 black pieces are on the board; the puzzle position arises after move 29.
The position in numbers
White are ahead by 5 points of material (28 against 23; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.
The white king stands on b1, the black king on c7.
It is White to move on move 29, with 4 legal replies to weigh — only the line that keeps the advantage solves the puzzle. White are in check right now, so every reply must answer the check.
White keeps 5 pawns, Black 5. Files fully open (no pawns of either colour): e — natural highways for the rooks and queen. Half-open for White: a, d.
White hold the bishop pair, an edge in open lines. The White king has 2 empty squares to step to right now — the fewer they are, the closer a mating net.
Solution & explanation
Main line
29. Be4 Nxe4 30. Ne6+ Qxe6 31. Rxa6
Why it works
- Great move! bishop to e4 keeps the pressure (+2.4).
- A brilliant blow: knight to e6, and you stand better (+2.4).
- Strong! rook to a6 is the sharp choice (+2.4).
- You reach a winning position (+2.4).
- If instead Nxe4, then Ne6+ and you stay on top.
Move by move
- 29. Be4 — bishop to e4
Types in this puzzle
Winning blow
Find the strike that wins material by force.
A winning blow is a forced material gain that does not fit a single textbook motif. The general tactical recipe applies: spot loose pieces, an awkwardly placed king, overloaded lines. Go through the forcing moves in order of violence — checks, captures, threats — because most combinations start with one of them. Do not judge by feel: calculate the concrete line until the outcome is beyond doubt.
Only move
Everything else loses — find the only move that holds.
An only move is a position where everything loses except one single continuation. You cannot play "by hand" here: run through fundamentally different defenses — run away, block, trade, counterattack — and discard the ones that fail. The hallmark of these puzzles is that the obvious moves lose quickly while the solution often looks strange. First understand exactly what the threat is — then the one saving move reveals itself.
Blocking save
Block the check with tempo — and turn the game around.
The blocking save: you interpose a piece against the check — not passively, but with tempo, so the blocker creates a threat of its own. Such a block turns defense into attack. Whenever you are checked, compare all three replies — capture, move the king, interpose — and among the interpositions hunt for the one that counterattacks. The mistake is automatically stepping aside with the king when an active block would have turned the game around.
About this position
These pieces come from starting position #902.
SP-902 · RampartScout — The king starts on b or g while a knight begins on the a- or h-file — the smallest family.
The king starts on b1, the rooks on a1 and e1, the queen on d1.
From b1 the king makes the longest journey Chess960 allows when castling short: five squares to g1.
The bishops stand on c1 and f1; their long diagonals reach h6 and a6 once the d- and e-pawns step aside.
One second-rank pawn starts with no defender at all: h2.
The setup belongs to the RampartScout family; read right to left it becomes position 54.
The engine's main line opens with e4, putting a pawn straight into the centre.
Morozov Balance Index: 2 of 100 — class D — largest edge. Engine evaluation of the starting position: +62 centipawns for White (depth 48, 400 000 000 nodes).
In 50 self-play games White scored 54.0% (95% CI 40.4–67.0%).
Explore position #902Provenance
Mined from the project's engine self-play games.
Pack 008 · SP-902
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