Winning blow: bishop to e1 (f2)
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The tactical motive
Chess960 twist: use the unusual starting setup of the pieces.
Winning tactic: there is a move that gains a decisive advantage — find it.
Difficulty 970 ShuffleRating — for beginners taking their first steps in Chess960 tactics.
White to move — find the best continuation
How to recognize this tactic
In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.
This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.
General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.
Position on the board
White: king f1, queen d3, rook g1 d5, bishop f2, pawn a2 b2 e2 g2 h2 f3 b6.
Black: king g8, queen a6, rook c1, bishop b8, pawn a5 e5 d6 h6 b7 g7.
12 white and 10 black pieces are on the board; the puzzle position arises after move 21.
The position in numbers
White are ahead by 6 points of material (29 against 23; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.
The white king stands on f1, the black king on g8.
It is White to move on move 21, with 2 legal replies to weigh — only the line that keeps the advantage solves the puzzle. White are in check right now, so every reply must answer the check.
White keeps 7 pawns, Black 6. Files fully open (no pawns of either colour): c — natural highways for the rooks and queen. Half-open for White: d.
The White king has 0 empty squares to step to right now — the fewer they are, the closer a mating net.
Solution & explanation
Main line
21. Be1 Qxb6 22. Rb5 Rxe1+ 23. Kxe1
Why it works
- Great move! bishop to e1 keeps the pressure (+5.2).
- rook to b5 develops smoothly.
- Precise: king to e1 is the top choice (+5.2).
- You win decisive material (+5.2).
- If instead Qxb6, then Rb5 and you stay on top.
Move by move
- 21. Be1 — bishop to e1
Types in this puzzle
Winning blow
Find the strike that wins material by force.
A winning blow is a forced material gain that does not fit a single textbook motif. The general tactical recipe applies: spot loose pieces, an awkwardly placed king, overloaded lines. Go through the forcing moves in order of violence — checks, captures, threats — because most combinations start with one of them. Do not judge by feel: calculate the concrete line until the outcome is beyond doubt.
Blocking save
Block the check with tempo — and turn the game around.
The blocking save: you interpose a piece against the check — not passively, but with tempo, so the blocker creates a threat of its own. Such a block turns defense into attack. Whenever you are checked, compare all three replies — capture, move the king, interpose — and among the interpositions hunt for the one that counterattacks. The mistake is automatically stepping aside with the king when an active block would have turned the game around.
About this position
These pieces come from starting position #296.
SP-296 · BastionScout — The king starts one file off-centre, on c or f, and a knight begins in a corner.
The king starts on f1, the rooks on d1 and g1, the queen on a1.
Castling short simply swaps the two pieces: the king on f1 and the rook on g1 trade places.
The bishops stand on b1 and e1; their long diagonals reach h7 and a5 once the c- and d-pawns step aside.
One second-rank pawn starts with no defender at all: h2.
The setup belongs to the BastionScout family; read right to left it becomes position 381.
The engine's main line opens with Ng3, bringing the knight out to g3.
Morozov Balance Index: 51 of 100 — class B — balanced. Engine evaluation of the starting position: +26 centipawns for White (depth 44, 400 000 000 nodes).
Explore position #296Provenance
Mined from the project's engine self-play games.
Pack 005 · SP-296
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