Winning blow: queen to d7 (e7·3)
c9-17968naming tag (square·N)Opens in the app if installed, otherwise downloads the APK.
The tactical motive
Chess960 twist: use the unusual starting setup of the pieces.
Winning tactic: there is a move that gains a decisive advantage — find it.
Difficulty 1870 ShuffleRating — for advanced tacticians.
White to move — find the best continuation
How to recognize this tactic
In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.
This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.
General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.
Position on the board
White: king c1, queen e7 g8, rook a1 f1, bishop e3, knight f6, pawn b2 d2 h2 c3 a4.
Black: king b8, rook a8, knight b7 d8, pawn h4 a5 e5 b6 c7 d7.
12 white and 10 black pieces are on the board; the puzzle position arises after move 25.
The position in numbers
White are ahead by 22 points of material (39 against 17; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.
The white king stands on c1, the black king on b8.
It is White to move on move 25, with 68 legal replies to weigh — only the line that keeps the advantage solves the puzzle.
White keeps 5 pawns, Black 6. Files fully open (no pawns of either colour): f, g — natural highways for the rooks and queen. Half-open for White: e.
The White king has 5 empty squares to step to right now — the fewer they are, the closer a mating net.
Solution & explanation
Main line
25. Qxd7 c5 26. Nd5 Ka7 27. Qc7
Why it works
- Best move. queen to d7 is exactly what the engine plays (#5).
- knight to d5 develops smoothly.
- A natural move: queen to c7.
- You win decisive material (+15.0).
- If instead h3, then Ne8 and you stay on top.
Move by move
- 25. Qxd7 — queen to d7 (capture)
Types in this puzzle
Hanging piece
A piece is left without protection — just take it.
A hanging piece is simply an unprotected piece you can take for free. It sounds primitive, yet most amateur games are decided exactly this way. Build the habit: before every move, sweep the board and note every undefended piece, yours and theirs. The classic mistake is hunting for a brilliant combination when all you need to do is bend down and pick up the gift.
About this position
These pieces come from starting position #764.
SP-764 · BastionGuard — A c- or f-file king and two knights on inner files (b–g).
The king starts on c1, the rooks on a1 and f1, the queen on h1.
The king already stands on c1, so castling long moves only the rook, from a1 to d1.
The bishops stand on b1 and g1; their long diagonals reach h7 and a7 once the c- and f-pawns step aside.
One second-rank pawn starts with no defender at all: e2.
The setup belongs to the BastionGuard family; read right to left it becomes position 396.
The engine's main line opens with e4, putting a pawn straight into the centre.
Morozov Balance Index: 31 of 100 — class C — noticeable edge. Engine evaluation of the starting position: +32 centipawns for White (depth 48, 400 000 000 nodes).
Explore position #764Provenance
Mined from the project's engine self-play games.
Pack 014 · SP-764
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