Winning blow: queen to f6 (e5·3)
c9-17980naming tag (square·N)Opens in the app if installed, otherwise downloads the APK.
The tactical motive
Chess960 twist: use the unusual starting setup of the pieces.
Winning tactic: there is a move that gains a decisive advantage — find it.
Difficulty 1870 ShuffleRating — for advanced tacticians.
White to move — find the best continuation
How to recognize this tactic
In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.
This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.
General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.
Position on the board
White: king h2, queen e5, rook h5, knight d1 d4, pawn a2 d2 g2 h4 d7.
Black: king g8, queen f6, rook f8, knight b1, pawn b4 b5 f5 c7.
10 white and 8 black pieces are on the board; the puzzle position arises after move 22.
The position in numbers
White are ahead by 4 points of material (25 against 21; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.
The white king stands on h2, the black king on g8.
It is White to move on move 22, with 46 legal replies to weigh — only the line that keeps the advantage solves the puzzle.
White keeps 5 pawns, Black 4. Files fully open (no pawns of either colour): e — natural highways for the rooks and queen. Half-open for White: b, c, f.
The White king has 4 empty squares to step to right now — the fewer they are, the closer a mating net.
Solution & explanation
Main line
22. Qxf6 Rxf6 23. d8=Q+ Kg7 24. Qh8+
Why it works
- Best move. queen to f6 is exactly what the engine plays (#4).
- Spot on — pawn to d8 (#3).
- Precise: queen to h8 is the top choice (#2).
- You win a piece — the queen.
- If instead Rxf6, then d8=Q+ and you win the queen.
Move by move
- 22. Qxf6 — queen to f6 (capture)
Types in this puzzle
Winning blow
Find the strike that wins material by force.
A winning blow is a forced material gain that does not fit a single textbook motif. The general tactical recipe applies: spot loose pieces, an awkwardly placed king, overloaded lines. Go through the forcing moves in order of violence — checks, captures, threats — because most combinations start with one of them. Do not judge by feel: calculate the concrete line until the outcome is beyond doubt.
About this position
These pieces come from starting position #32.
SP-32 · RampartGuard — A b- or g-file king and two knights on inner files (b–g).
The king starts on g1, the rooks on f1 and h1, the queen on e1.
The king already stands on its castled square, so castling short moves only the rook, from h1 to f1.
A bishop starts in the corner on a1: it has a single diagonal, which the b-pawn unlocks, running out to h8.
The pawn on g2 is defended by the king alone — the same soft spot f2 is in the classical setup.
The setup belongs to the RampartGuard family; read right to left it becomes position 927.
The engine's main line opens with h4.
Morozov Balance Index: 4 of 100 — class D — largest edge. Engine evaluation of the starting position: +50 centipawns for White (depth 49, 400 000 000 nodes).
Explore position #32Provenance
Mined from the project's engine self-play games.
Pack 014 · SP-32
Similar puzzles
In your browser or in the Android app. Nothing to install · Free, no ads