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Mate in 2: bishop to d6

c9-18086
Shuffle Rating 1090Theme: Chess960 twist: use the unusual starting setup of the pieces.
White to move — find the best continuation

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The tactical motive

Chess960 twist: use the unusual starting setup of the pieces.

Mate in 2: the first move creates an unstoppable threat, the second delivers mate.

Difficulty 1090 ShuffleRating — club-player level.

White to move — find the best continuation

How to recognize this tactic

In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.

Mate in two usually opens with a forcing move — a check, a capture or an unstoppable threat — that strips the king of squares or defenders, so the follow-up mate becomes unavoidable. Look for the first move that leaves the opponent only losing replies.

General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.

Position on the board

White: king h1, queen h7, rook a1, bishop b4, knight d1 g5, pawn a2 b2 g2 h2 c4.

Black: king f8, queen c8, rook a8, bishop d6 e8, knight e2 g6, pawn h4 d5 c6 f6 a7 b7.

11 white and 13 black pieces are on the board; the puzzle position arises after move 18.

The position in numbers

Black are ahead by 4 points of material (28 against 32; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.

The white king stands on h1, the black king on f8.

It is White to move on move 18, with 37 legal replies to weigh — only the line that keeps the advantage solves the puzzle.

White keeps 5 pawns, Black 6. Files fully open (no pawns of either colour): e — natural highways for the rooks and queen. Half-open for White: d, f.

Black hold the bishop pair, an edge in open lines. The White king has 0 empty squares to step to right now — the fewer they are, the closer a mating net.

Solution & explanation

Main line

18. Bxd6+ Ne7 19. Bxe7#

Why it works

  • Great move! bishop to d6 keeps the pressure (#1).
  • Spot on — bishop to e7 (#).
  • The line ends in a forced mate in 2.
  • If instead Ne7, then Bxe7# and it is mate.

Move by move

  • 18. Bxd6+ — bishop to d6 (capture) with check
  • Ne7 — knight to e7
  • 19. Bxe7# — bishop to e7 (capture) and it is checkmate

Types in this puzzle

Mate in 2

A forced checkmate in two moves.

Mate in two: your move, any reply, then the mating blow. Start with the most forcing first moves — checks and sacrifices that shrink the opponent's options to almost nothing. Against every single reply you must have a mate ready, so check them all without exception. The common failure is analyzing the pretty defense and forgetting the boring one.

Win the pinned piece

The pinned piece cannot run — attack it again and win it.

A pinned piece cannot flee, which means you can win it outright by attacking it one more time. Count attackers against defenders: if you outnumber them, the piece is yours. The best extra attacker is a pawn, since it costs less than anything it might capture. Do not rush the capture — build up the pressure first, then harvest.

Remove the defender

Capture the guard first — then take what it protected.

Removing the defender is the straightforward plan: capture the guard first, then take what it guarded. Unlike deflection, the defender is not lured away — it is traded off or destroyed on the spot. Stare at the target you crave and ask who defends it, and whether that defender can be profitably eaten. Count the whole capture sequence, not just the first move — the trade must pay off at the end.

About this position

These pieces come from starting position #600.

SP-600 · BastionScout — King off-centre on c or f with a knight starting on the rim (a/h).

The king starts on f1, the rooks on a1 and g1, the queen on c1.

Castling short simply swaps the two pieces: the king on f1 and the rook on g1 trade places.

The bishops stand on b1 and e1; their long diagonals reach h7 and a5 once the c- and d-pawns step aside.

One second-rank pawn starts with no defender at all: h2.

The setup belongs to the BastionScout family; read right to left it becomes position 269.

The engine's main line opens with Ng3, bringing the knight out to g3.

Morozov Balance Index: 86 of 100 — class A — most balanced. Engine evaluation of the starting position: +15 centipawns for White (depth 49, 400 000 000 nodes).

Explore position #600

Provenance

Mined from the project's engine self-play games.

Pack 007 · SP-600

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