Winning blow: bishop to f3 (h1·4)
c9-18147naming tag (square·N)Opens in the app if installed, otherwise downloads the APK.
The tactical motive
Chess960 twist: use the unusual starting setup of the pieces.
Winning tactic: there is a move that gains a decisive advantage — find it.
Difficulty 1110 ShuffleRating — club-player level.
White to move — find the best continuation
How to recognize this tactic
In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.
This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.
General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.
Position on the board
White: king b1, queen f7, rook a1 d1, bishop h1 c3, pawn b2 e2 f2 b3 a4 d4.
Black: king b8, queen g4, rook a6 c8, bishop h8, knight d7, pawn a5 g5 d6 h6 b7 c7.
12 white and 12 black pieces are on the board; the puzzle position arises after move 16.
The position in numbers
Material is level — 31 points of pieces on each side (pawn = 1, knight and bishop = 3, rook = 5, queen = 9).
The white king stands on b1, the black king on b8.
It is White to move on move 16, with 43 legal replies to weigh — only the line that keeps the advantage solves the puzzle.
White keeps 6 pawns, Black 6. No file is fully open, so the heavy pieces have to be pried in. Half-open for White: c, g, h.
White hold the bishop pair, an edge in open lines. The White king has 3 empty squares to step to right now — the fewer they are, the closer a mating net.
Solution & explanation
Main line
16. Bf3 Qf4 17. Qxd7
Why it works
- Great move! bishop to f3 keeps the pressure (+4.6).
- Well found: queen to d7 (+4.6).
- You win a piece — the knight.
- If instead Qf4, then Qxd7 and you win the knight.
Move by move
- 16. Bf3 — bishop to f3
- Qf4 — queen to f4
- 17. Qxd7 — queen to d7 (capture)
Types in this puzzle
Quiet move
No check, no capture — yet this modest move decides the game.
A quiet move gives no check and takes nothing — yet it decides the game by creating an unstoppable threat or stealing the king's last square. This is the hardest class of moves: the eye hunts for loud blows while a modest shift does the winning. The clue: every forcing try runs into a defense, so seek the move that strengthens the threat or takes squares away. Train yourself to ask: what if I neither capture nor check, but quietly improve?
About this position
These pieces come from starting position #907.
SP-907 · RampartGuard — The king starts out on a wing file, b or g, with neither knight in a corner.
The king starts on b1, the rooks on a1 and d1, the queen on c1.
From b1 the king makes the longest journey Chess960 allows when castling short: five squares to g1.
A bishop starts in the corner on h1: it has a single diagonal, which the g-pawn unlocks, running out to a8.
Every pawn on the second rank is defended from the very first move.
The setup belongs to the RampartGuard family; read right to left it becomes position 49.
The engine's main line opens with a4.
Morozov Balance Index: 31 of 100 — class C — noticeable edge. Engine evaluation of the starting position: +32 centipawns for White (depth 44, 400 000 000 nodes).
Explore position #907Provenance
Mined from the project's engine self-play games.
Pack 007 · SP-907
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