Winning blow: king to a2 (b1·32)
c9-18354naming tag (square·N)Opens in the app if installed, otherwise downloads the APK.
The tactical motive
Chess960 twist: use the unusual starting setup of the pieces.
Winning tactic: there is a move that gains a decisive advantage — find it.
Difficulty 1390 ShuffleRating — club-player level.
White to move — find the best continuation
How to recognize this tactic
In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.
This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.
General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.
Position on the board
White: king b1, queen a5, rook a6, pawn b2 c2 a3 g6 h7.
Black: king a8, queen a7, rook g1 h8, pawn d5 f5 c6.
8 white and 7 black pieces are on the board; the puzzle position arises after move 36.
The position in numbers
Black are ahead by 3 points of material (19 against 22; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.
The white king stands on b1, the black king on a8.
It is White to move on move 36, with 2 legal replies to weigh — only the line that keeps the advantage solves the puzzle. White are in check right now, so every reply must answer the check.
White keeps 5 pawns, Black 3. Files fully open (no pawns of either colour): e — natural highways for the rooks and queen. Half-open for White: d, f.
The White king has 1 empty squares to step to right now — the fewer they are, the closer a mating net.
Solution & explanation
Main line
36. Ka2 Qxa6 37. Qxa6+ Kb8 38. Qb6+ Ka8 39. Qxg1
Why it works
- Great move! king to a2 keeps the pressure (+9.6).
- Spot on — queen to a6 (+11.0).
- Precise: queen to b6 is the top choice (+11.3).
- Best move. queen to g1 is exactly what the engine plays (#13).
- You win a piece — the queen.
- If instead Qxa6, then Qxa6+ and you win the queen.
Move by move
- 36. Ka2 — king to a2
- Qxa6 — queen to a6 (capture)
- 37. Qxa6+ — queen to a6 (capture) with check
- Kb8 — king to b8
- 38. Qb6+ — queen to b6 with check
- Ka8 — king to a8
- 39. Qxg1 — queen to g1 (capture)
Types in this puzzle
Royal fork
A fork with check: the king must move, and the second piece is lost.
A royal fork is a fork with check — one of the two targets is the king itself. The check must be answered first, so nobody is left to rescue the second piece. Look for squares where your piece gives check and simultaneously attacks an undefended queen or rook. It is the most reliable fork of all, because your opponent literally has no choice.
Win the pinned piece
The pinned piece cannot run — attack it again and win it.
A pinned piece cannot flee, which means you can win it outright by attacking it one more time. Count attackers against defenders: if you outnumber them, the piece is yours. The best extra attacker is a pawn, since it costs less than anything it might capture. Do not rush the capture — build up the pressure first, then harvest.
Overload
One defender guards two things — it cannot do both jobs.
Overloading exploits a defender with two jobs at once — guarding a piece and covering a mating square, for instance. It cannot do both: your first strike forces it to handle one duty and abandon the other. Find the overworked piece by asking what happens to each of its charges if it gets distracted. Then hit one target and collect the other — an overloaded defender only pretends to defend.
About this position
These pieces come from starting position #474.
SP-474 · ThroneGuard — King on a central file (d/e) with both knights on inner files — the classic-type setup.
The king starts on d1, the rooks on a1 and g1, the queen on h1.
Castling ends where it always does: king to g1 and rook to f1 on the short side, king to c1 and rook to d1 on the long one.
The bishops stand on e1 and f1; their long diagonals reach a5 and a6 once the d- and e-pawns step aside.
One second-rank pawn starts with no defender at all: b2.
The setup belongs to the ThroneGuard family; read right to left it becomes position 677.
The engine's main line opens with Nc3, bringing the knight out to c3.
Morozov Balance Index: 65 of 100 — class B — balanced. Engine evaluation of the starting position: +22 centipawns for White (depth 48, 400 000 000 nodes).
Explore position #474Provenance
Mined from the project's engine self-play games.
Pack 010 · SP-474
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