Winning blow: bishop to g7 (a1·4)
c9-18429naming tag (square·N)Opens in the app if installed, otherwise downloads the APK.
The tactical motive
Chess960 twist: use the unusual starting setup of the pieces.
Winning tactic: there is a move that gains a decisive advantage — find it.
Difficulty 1060 ShuffleRating — club-player level.
White to move — find the best continuation
How to recognize this tactic
In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.
This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.
General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.
Position on the board
White: king f1, rook b1 h1, bishop a1 d1, pawn a2 c2 f2 h2 d3 g3 b4 e4.
Black: king d8, queen g7, rook b8 h8, bishop a8, knight d6 g8, pawn b5 f5 a6 c7 h7.
13 white and 12 black pieces are on the board; the puzzle position arises after move 14.
The position in numbers
Black are ahead by 9 points of material (24 against 33; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.
The white king stands on f1, the black king on d8.
It is White to move on move 14, with 31 legal replies to weigh — only the line that keeps the advantage solves the puzzle.
White keeps 8 pawns, Black 5. No file is fully open, so the heavy pieces have to be pried in.
White hold the bishop pair, an edge in open lines. The White king has 5 empty squares to step to right now — the fewer they are, the closer a mating net.
Solution & explanation
Main line
14. Bxg7 Nf7 15. Bh5 Ngh6 16. Bxh8
Why it works
- Great move! bishop to g7 keeps the pressure (+3.0).
- bishop to h5 develops smoothly.
- Stunning! bishop to h8 gives up material but you stand better (+2.8).
- You win a piece — the queen.
- If instead Nf7, then Bh5 and you win the queen.
Move by move
- 14. Bxg7 — bishop to g7 (capture)
- Nf7 — knight to f7
- 15. Bh5 — bishop to h5
- Ngh6 — knight to h6
- 16. Bxh8 — bishop to h8 (capture)
Types in this puzzle
Trapped piece
The attacked piece has no safe square — it is caught.
Trapping a piece means the attacked piece has no safe square left — it simply perishes. Do not chase it around; build a cage instead: cut off the escape squares with pawns and pieces first, and attack last. The typical victim has wandered deep into your camp or is stuck at the edge of the board, where its mobility is tiny. And always check the way home for your own raiders — or the trapped piece will be yours.
Only move
Everything else loses — find the only move that holds.
An only move is a position where everything loses except one single continuation. You cannot play "by hand" here: run through fundamentally different defenses — run away, block, trade, counterattack — and discard the ones that fail. The hallmark of these puzzles is that the obvious moves lose quickly while the solution often looks strange. First understand exactly what the threat is — then the one saving move reveals itself.
Remove the defender
Capture the guard first — then take what it protected.
Removing the defender is the straightforward plan: capture the guard first, then take what it guarded. Unlike deflection, the defender is not lured away — it is traded off or destroyed on the spot. Stare at the target you crave and ask who defends it, and whether that defender can be profitably eaten. Count the whole capture sequence, not just the first move — the trade must pay off at the end.
About this position
These pieces come from starting position #513.
SP-513 · BastionGuard — King shifted to c or f, knights kept clear of the edges — 168 positions in all.
The king starts on f1, the rooks on b1 and h1, the queen on e1.
Castling ends where it always does: king to g1 and rook to f1 on the short side, king to c1 and rook to d1 on the long one.
A bishop starts in the corner on a1: it has a single diagonal, which the b-pawn unlocks, running out to h8.
The pawn on g2 is defended by the king alone — the same soft spot f2 is in the classical setup.
The setup belongs to the BastionGuard family; read right to left it becomes position 539.
The engine's main line opens with Nh3, bringing the knight out to h3.
Morozov Balance Index: 86 of 100 — class A — most balanced. Engine evaluation of the starting position: +15 centipawns for White (depth 42, 400 000 000 nodes).
Explore position #513Provenance
Mined from the project's engine self-play games.
Pack 006 · SP-513
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