Mate in 3: queen to e6 (b3·5)
c9-18430naming tag (square·N)Opens in the app if installed, otherwise downloads the APK.
The tactical motive
Chess960 twist: use the unusual starting setup of the pieces.
Mate in 3: a forced sequence that ends in checkmate.
Difficulty 1860 ShuffleRating — for advanced tacticians.
White to move — find the best continuation
How to recognize this tactic
In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.
In a mate in three every move must be forcing; the defender should never get a free tempo. Find the check or threat that herds the king, calculate the single defence to each, and confirm the net closes on the third move.
General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.
Position on the board
White: king e2, queen b3, rook b1 h8, bishop e1 a2, pawn f2 h2 e3 g5.
Black: king e7, queen g7, rook c5 e8, bishop b6, pawn d6 g6 a7.
10 white and 8 black pieces are on the board; the puzzle position arises after move 31.
The position in numbers
White are ahead by 4 points of material (29 against 25; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.
The white king stands on e2, the black king on e7.
It is White to move on move 31, with 41 legal replies to weigh — only the line that keeps the advantage solves the puzzle.
White keeps 4 pawns, Black 3. Files fully open (no pawns of either colour): b, c — natural highways for the rooks and queen. Half-open for White: a, d.
White hold the bishop pair, an edge in open lines. The White king has 5 empty squares to step to right now — the fewer they are, the closer a mating net.
Solution & explanation
Main line
31. Qe6+ Kd8 32. Rxe8+ Kc7 33. Qc8#
Why it works
- Great move! queen to e6 keeps the pressure (#2).
- Spot on — rook to e8 (#1).
- Precise: queen to c8 is the top choice (#).
- The line ends in a forced mate in 3.
- If instead Kd8, then Rxe8+ and you win the rook.
Move by move
- 31. Qe6+ — queen to e6 with check
- Kd8 — king to d8
- 32. Rxe8+ — rook to e8 (capture) with check
- Kc7 — king to c7
- 33. Qc8# — queen to c8 and it is checkmate
Types in this puzzle
Ladder mate
Two heavy pieces climb line by line, cutting off every retreat.
The ladder mate uses two heavy pieces climbing rung by rung: one cuts the king off along a line, the other checks on the next line, driving him toward the edge. It is the classic two-rook technique — check, the king retreats one rank, the other rook checks, until mate on the last rank. The only danger is the king creeping close enough to attack one of your rooks. If it does, simply slide that rook to the far side of the same line.
Mate in 3
A forced checkmate in three moves.
Mate in three is a forced staircase: each of your moves narrows the opponent's choices, and the third one ends the game. Look for the start among checks and sacrifices — quiet first moves are rare in mating problems, but deliciously sneaky. Keep the tree in your head: every defense gets its own branch. Do not stop calculating after move two — see the final mating picture with your own eyes.
Counter-strike
Don't defend — answer the threat with a bigger one.
The counter-strike: instead of defending against the threat, you answer with a bigger threat of your own. While your opponent grabs a pawn, you deliver mate — the arithmetic favors you. Look for a counter when direct defenses fail: do you have a check, an attack on the queen, a mating threat? The beginner's error is meeting every threat with a reflexive defense without checking the counterattacking resources first.
About this position
These pieces come from starting position #280.
SP-280 · ThroneScout — A knight starts on the edge (a/h) and the king sits centrally on d or e; the mirror twin stays in this family too.
The king starts on d1, the rooks on c1 and g1, the queen on h1.
Castling long simply swaps the two pieces: the king on d1 and the rook on c1 trade places.
The bishops stand on b1 and e1; their long diagonals reach h7 and a5 once the c- and d-pawns step aside.
One second-rank pawn starts with no defender at all: b2.
The setup belongs to the ThroneScout family; read right to left it becomes position 589.
The engine's main line opens with g3.
Morozov Balance Index: 13 of 100 — class D — largest edge. Engine evaluation of the starting position: +41 centipawns for White (depth 44, 400 000 000 nodes).
Explore position #280Provenance
Mined from the project's engine self-play games.
Pack 013 · SP-280
Similar puzzles
In your browser or in the Android app. Nothing to install · Free, no ads