Winning blow: rook to c7 (c2·3)
c9-18602naming tag (square·N)Opens in the app if installed, otherwise downloads the APK.
The tactical motive
Chess960 twist: use the unusual starting setup of the pieces.
Winning tactic: there is a move that gains a decisive advantage — find it.
Difficulty 1790 ShuffleRating — for advanced tacticians.
White to move — find the best continuation
How to recognize this tactic
In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.
This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.
General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.
Position on the board
White: king g1, queen a5, rook c2, bishop g2, knight e3, pawn a2 e2 d4 f5.
Black: king b7, queen f6, rook e8 h8, bishop b5, pawn d5 a6 e6.
9 white and 8 black pieces are on the board; the puzzle position arises after move 36.
The position in numbers
Black are ahead by 1 points of material (24 against 25; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.
The white king stands on g1, the black king on b7.
It is White to move on move 36, with 36 legal replies to weigh — only the line that keeps the advantage solves the puzzle.
White keeps 4 pawns, Black 3. Files fully open (no pawns of either colour): b, c, g, h — natural highways for the rooks and queen.
The White king has 2 empty squares to step to right now — the fewer they are, the closer a mating net.
Solution & explanation
Main line
36. Rc7+ Ka8 37. Qb6 Rh1+ 38. Bxh1
Why it works
- Best move. rook to c7 is exactly what the engine plays (+10.3).
- Well found: queen to b6 (+12.3).
- Strong! bishop to h1 is the sharp choice (#16).
- You win a piece — the rook.
- If instead Ka8, then Qb6 and you stay on top.
Move by move
- 36. Rc7+ — rook to c7 with check
- Ka8 — king to a8
- 37. Qb6 — queen to b6
- Rh1+ — rook to h1 with check
- 38. Bxh1 — bishop to h1 (capture)
Types in this puzzle
Winning blow
Find the strike that wins material by force.
A winning blow is a forced material gain that does not fit a single textbook motif. The general tactical recipe applies: spot loose pieces, an awkwardly placed king, overloaded lines. Go through the forcing moves in order of violence — checks, captures, threats — because most combinations start with one of them. Do not judge by feel: calculate the concrete line until the outcome is beyond doubt.
About this position
These pieces come from starting position #167.
SP-167 · ThroneScout — King in the middle of the rank, with a knight already committed to the corner.
The king starts on e1, the rooks on b1 and g1, the queen on f1.
Castling ends where it always does: king to g1 and rook to f1 on the short side, king to c1 and rook to d1 on the long one.
A bishop starts in the corner on h1: it has a single diagonal, which the g-pawn unlocks, running out to a8.
The second rank carries 2 pawns with no defender at all: a2, h2.
The setup belongs to the ThroneScout family; read right to left it becomes position 786.
The engine's main line opens with f4.
Morozov Balance Index: 69 of 100 — class B — balanced. Engine evaluation of the starting position: +21 centipawns for White (depth 42, 400 000 000 nodes).
Explore position #167Provenance
Mined from the project's engine self-play games.
Pack 013 · SP-167
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