Mate in 2: queen to d8 (a8·4)
c9-18737naming tag (square·N)Opens in the app if installed, otherwise downloads the APK.
The tactical motive
Chess960 twist: use the unusual starting setup of the pieces.
Mate in 2: the first move creates an unstoppable threat, the second delivers mate.
Difficulty 1440 ShuffleRating — club-player level.
White to move — find the best continuation
How to recognize this tactic
In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.
Mate in two usually opens with a forcing move — a check, a capture or an unstoppable threat — that strips the king of squares or defenders, so the follow-up mate becomes unavoidable. Look for the first move that leaves the opponent only losing replies.
General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.
Position on the board
White: king b1, queen a8, rook g1 c7, bishop h1, knight e3, pawn c2 f2 d4 g4.
Black: king f6, rook g6, bishop f7, knight c4, pawn d3 h4 d5 h7.
10 white and 8 black pieces are on the board; the puzzle position arises after move 26.
The position in numbers
White are ahead by 14 points of material (29 against 15; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.
The white king stands on b1, the black king on f6.
It is White to move on move 26, with 51 legal replies to weigh — only the line that keeps the advantage solves the puzzle.
White keeps 4 pawns, Black 4. Files fully open (no pawns of either colour): a, b, e — natural highways for the rooks and queen. Half-open for White: h.
The White king has 4 empty squares to step to right now — the fewer they are, the closer a mating net.
Solution & explanation
Main line
26. Qd8+ Kg7 27. Nf5#
Why it works
- Best move. queen to d8 is exactly what the engine plays (#1).
- Spot on — knight to f5 (#).
- The line ends in a forced mate in 2.
- If instead Kg7, then Nf5# and it is mate.
Move by move
- 26. Qd8+ — queen to d8 with check
- Kg7 — king to g7
- 27. Nf5# — knight to f5 and it is checkmate
Types in this puzzle
Knight mate
The knight lands the killing blow from its unique angle.
In a knight mate the final blow comes from the knight — the only piece whose check can never be blocked. That makes it lethal against a cramped king: only a king move or capturing the knight itself can help. The sign: the squares around the king are occupied or covered, and there is a hop from which the knight checks while staying untouchable. Bring the knight over early — it is slower than the long-range pieces, but its strike cannot be parried.
Mate in 2
A forced checkmate in two moves.
Mate in two: your move, any reply, then the mating blow. Start with the most forcing first moves — checks and sacrifices that shrink the opponent's options to almost nothing. Against every single reply you must have a mate ready, so check them all without exception. The common failure is analyzing the pretty defense and forgetting the boring one.
Absolute pin
A piece is pinned against its king — it cannot legally move.
An absolute pin freezes a piece on the line between its own king and your long-range attacker: moving it is simply illegal. The pattern is three units on one straight line — your bishop, rook or queen, an enemy piece, and the enemy king behind it. A pinned piece neither attacks nor defends anything: treat it as if it were off the board. Pile up on it, ideally with a pawn, because running away is against the rules.
About this position
These pieces come from starting position #747.
SP-747 · RampartGuard — King pushed to the b- or g-file, knights off the edges — 144 positions here.
The king starts on b1, the rooks on a1 and g1, the queen on f1.
From b1 the king makes the longest journey Chess960 allows when castling short: five squares to g1.
A bishop starts in the corner on h1: it has a single diagonal, which the g-pawn unlocks, running out to a8.
One second-rank pawn starts with no defender at all: h2.
The setup belongs to the RampartGuard family; read right to left it becomes position 401.
The engine's main line opens with a4.
Morozov Balance Index: 75 of 100 — class B — balanced. Engine evaluation of the starting position: +19 centipawns for White (depth 45, 400 000 000 nodes).
Explore position #747Provenance
Mined from the project's engine self-play games.
Pack 011 · SP-747
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