Winning blow: pawn to d6 (e5·7)
c9-18752naming tag (square·N)Opens in the app if installed, otherwise downloads the APK.
The tactical motive
Chess960 twist: use the unusual starting setup of the pieces.
Winning tactic: there is a move that gains a decisive advantage — find it.
Difficulty 1060 ShuffleRating — club-player level.
White to move — find the best continuation
How to recognize this tactic
In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.
This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.
General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.
Position on the board
White: king g1, queen c3, rook f1, bishop g3, knight g5, pawn b2 e2 g2 a4 e4 h4 e5.
Black: king e8, queen e7, rook c6 h8, bishop d6 e6, pawn c4 h5 a6 b6 g7.
12 white and 11 black pieces are on the board; the puzzle position arises after move 25.
The position in numbers
Black are ahead by 3 points of material (27 against 30; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.
The white king stands on g1, the black king on e8.
It is White to move on move 25, with 42 legal replies to weigh — only the line that keeps the advantage solves the puzzle.
White keeps 7 pawns, Black 5. Files fully open (no pawns of either colour): d, f — natural highways for the rooks and queen. Half-open for White: c.
Black hold the bishop pair, an edge in open lines. The White king has 3 empty squares to step to right now — the fewer they are, the closer a mating net.
Solution & explanation
Main line
25. exd6 Rxd6 26. Bxd6 Qxd6 27. Qxg7
Why it works
- Great move! pawn to d6 keeps the pressure (+5.2).
- Well found: bishop to d6 (+5.3).
- Strong! queen to g7 is the sharp choice (+5.4).
- You win a piece — the rook.
- If instead Rxd6, then Bxd6 and you win the rook.
Move by move
- 25. exd6 — pawn to d6 (capture)
- Rxd6 — rook to d6 (capture)
- 26. Bxd6 — bishop to d6 (capture)
- Qxd6 — queen to d6 (capture)
- 27. Qxg7 — queen to g7 (capture)
Types in this puzzle
Clearance
Clear your own piece out of the way — with tempo — for the decisive blow.
Clearance is about your own piece standing in the way of the decisive blow — so you move it aside, or even throw it away. The key is to clear with tempo: jump off with a check, a capture or a threat, giving the opponent no time to regroup. The telltale sign: you see a crushing queen or rook move, but one of your own pieces blocks the line or occupies the square. Do not cling to it — a clearance sacrifice usually costs less than a missed attack.
Only move
Everything else loses — find the only move that holds.
An only move is a position where everything loses except one single continuation. You cannot play "by hand" here: run through fundamentally different defenses — run away, block, trade, counterattack — and discard the ones that fail. The hallmark of these puzzles is that the obvious moves lose quickly while the solution often looks strange. First understand exactly what the threat is — then the one saving move reveals itself.
Winning exchange
A forced series of captures on one square ends in your favour.
A winning exchange is a forced series of captures on one square that leaves you ahead in material. It is pure arithmetic: count the attackers and defenders of the square and note the value of every piece in the queue. Capture in the right order — cheap pieces first, expensive ones later — or a winning trade turns into a losing one. The classic error is stopping the count halfway and missing the opponent's final recapture.
About this position
These pieces come from starting position #236.
SP-236 · ThroneScout — The king starts on d or e while at least one knight begins in a corner.
The king starts on e1, the rooks on c1 and h1, the queen on d1.
Castling ends where it always does: king to g1 and rook to f1 on the short side, king to c1 and rook to d1 on the long one.
The bishops stand on b1 and g1; their long diagonals reach h7 and a7 once the c- and f-pawns step aside.
The second rank carries 2 pawns with no defender at all: b2, g2.
The setup belongs to the ThroneScout family; read right to left it becomes position 636.
The engine's main line opens with c4.
Morozov Balance Index: 16 of 100 — class D — largest edge. Engine evaluation of the starting position: +39 centipawns for White (depth 45, 400 000 000 nodes).
Explore position #236Provenance
Mined from the project's engine self-play games.
Pack 006 · SP-236
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