♚Open in the app

Mate in 3: queen to h5 (f3·2)

Shuffle Rating 1760Theme: Chess960 twist: use the unusual starting setup of the pieces.
White to move — find the best continuation

Solve in the app

The tactical motive

Chess960 twist: use the unusual starting setup of the pieces.

Mate in 3: a forced sequence that ends in checkmate.

Difficulty 1760 ShuffleRating — for advanced tacticians.

White to move — find the best continuation

How to recognize this tactic

In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.

In a mate in three every move must be forcing; the defender should never get a free tempo. Find the check or threat that herds the king, calculate the single defence to each, and confirm the net closes on the third move.

General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.

Position on the board

White: king g1, queen f3, rook a1 e1, knight f6, pawn a2 b2 f2 g2 h2 c4.

Black: king h8, queen e7, bishop b8, pawn a5 c5 e5 b6 f7.

11 white and 8 black pieces are on the board; the puzzle position arises after move 25.

The position in numbers

White are ahead by 11 points of material (28 against 17; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.

The white king stands on g1, the black king on h8.

It is White to move on move 25, with 47 legal replies to weigh — only the line that keeps the advantage solves the puzzle.

White keeps 6 pawns, Black 5. Files fully open (no pawns of either colour): d — natural highways for the rooks and queen. Half-open for White: e.

The White king has 2 empty squares to step to right now — the fewer they are, the closer a mating net.

Solution & explanation

Main line

25. Qh5+ Kg7 26. Qg5+ Kh8 27. Qg8#

Why it works

  • Great move! queen to h5 keeps the pressure (#2).
  • Well found: queen to g5 (#1).
  • Precise: queen to g8 is the top choice (#).
  • The line ends in a forced mate in 3.
  • If instead Kg7, then Qg5+ and you stay on top.

Move by move

  • 25. Qh5+ — queen to h5 with check
  • Kg7 — king to g7
  • 26. Qg5+ — queen to g5 with check
  • Kh8 — king to h8
  • 27. Qg8# — queen to g8 and it is checkmate

Types in this puzzle

Supported queen mate

The queen delivers mate face to face, protected by a friend.

The supported queen mate is the most common pattern of all: the queen lands next to the king and mates because a friendly piece or pawn protects her. The king is helpless — capturing is impossible, and the queen covers every neighboring square herself. Hunt for a protected square beside the enemy king: a knight, bishop or pawn eyeing it turns her invasion into mate. Verify one thing — that the square really is defended, or the king eats her.

Mate in 3

A forced checkmate in three moves.

Mate in three is a forced staircase: each of your moves narrows the opponent's choices, and the third one ends the game. Look for the start among checks and sacrifices — quiet first moves are rare in mating problems, but deliciously sneaky. Keep the tree in your head: every defense gets its own branch. Do not stop calculating after move two — see the final mating picture with your own eyes.

Corner mate

Driven into the corner, the king runs out of squares.

The corner mate catches a king driven into the corner, where it has only three neighboring squares — all of them taken away or blocked. The corner is the worst home for a king, because the attacker needs to control the fewest squares there. Herd the king toward the corner with checks and never let it slip back toward the center. Cut off the escape routes before the final check, and the mate practically assembles itself.

About this position

These pieces come from starting position #596.

SP-596 · BastionScout — The king starts one file off-centre, on c or f, and a knight begins in a corner.

The king starts on f1, the rooks on a1 and g1, the queen on d1.

Castling short simply swaps the two pieces: the king on f1 and the rook on g1 trade places.

The bishops stand on b1 and c1; their long diagonals reach h7 and h6 once the c- and d-pawns step aside.

One second-rank pawn starts with no defender at all: h2.

The setup belongs to the BastionScout family; read right to left it becomes position 270.

The engine's main line opens with d4, putting a pawn straight into the centre.

Morozov Balance Index: 93 of 100 — class A — most balanced. Engine evaluation of the starting position: +11 centipawns for White (depth 46, 400 000 000 nodes).

Explore position #596

Provenance

Mined from the project's engine self-play games.

Pack 013 · SP-596

Similar puzzles

In your browser or in the Android app. Nothing to install · Free, no ads

Embed

Copy this code to embed the board on your site: