Mate in 3: queen to h7 (h4)
c9-19381naming tag (square·N)Opens in the app if installed, otherwise downloads the APK.
The tactical motive
Chess960 twist: use the unusual starting setup of the pieces.
Mate in 3: a forced sequence that ends in checkmate.
Difficulty 1630 ShuffleRating — for advanced tacticians.
White to move — find the best continuation
How to recognize this tactic
In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.
In a mate in three every move must be forcing; the defender should never get a free tempo. Find the check or threat that herds the king, calculate the single defence to each, and confirm the net closes on the third move.
General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.
Position on the board
White: king c1, queen h4, rook e1 d6, bishop c2 c3, pawn a2 b2 g2 e4 e5.
Black: king f7, queen c4, rook c7 f8, bishop a8, pawn f4 a5 c5 g5.
11 white and 9 black pieces are on the board; the puzzle position arises after move 35.
The position in numbers
White are ahead by 4 points of material (30 against 26; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.
The white king stands on c1, the black king on f7.
It is White to move on move 35, with 51 legal replies to weigh — only the line that keeps the advantage solves the puzzle.
White keeps 5 pawns, Black 4. Files fully open (no pawns of either colour): d, h — natural highways for the rooks and queen. Half-open for White: c, f.
White hold the bishop pair, an edge in open lines. The White king has 3 empty squares to step to right now — the fewer they are, the closer a mating net.
Solution & explanation
Main line
35. Qh7+ Ke8 36. Qxc7 Bc6 37. Rd8#
Why it works
- Great move! queen to h7 keeps the pressure (#2).
- Spot on — queen to c7 (#1).
- Precise: rook to d8 is the top choice (#).
- The line ends in a forced mate in 3.
- If instead Ke8, then Qxc7 and you win the rook.
Move by move
- 35. Qh7+ — queen to h7 with check
- Ke8 — king to e8
- 36. Qxc7 — queen to c7 (capture)
- Bc6 — bishop to c6
- 37. Rd8# — rook to d8 and it is checkmate
Types in this puzzle
Ladder mate
Two heavy pieces climb line by line, cutting off every retreat.
The ladder mate uses two heavy pieces climbing rung by rung: one cuts the king off along a line, the other checks on the next line, driving him toward the edge. It is the classic two-rook technique — check, the king retreats one rank, the other rook checks, until mate on the last rank. The only danger is the king creeping close enough to attack one of your rooks. If it does, simply slide that rook to the far side of the same line.
Mate in 3
A forced checkmate in three moves.
Mate in three is a forced staircase: each of your moves narrows the opponent's choices, and the third one ends the game. Look for the start among checks and sacrifices — quiet first moves are rare in mating problems, but deliciously sneaky. Keep the tree in your head: every defense gets its own branch. Do not stop calculating after move two — see the final mating picture with your own eyes.
Relative pin
A piece shields a more valuable one behind it — moving it loses material.
In a relative pin the piece shields not its king but something valuable behind it, usually the queen. Moving is legal but costly, because the piece behind falls. Look for three units on one line: your long-range piece, a cheaper enemy piece, and an expensive one hiding behind. Beware the classic trap — a relatively pinned piece can still move with check or a bigger threat, so verify before you cash in.
About this position
These pieces come from starting position #73.
SP-73 · BastionScout — A c- or f-file king with at least one knight out on the edge.
The king starts on f1, the rooks on c1 and h1, the queen on g1.
Castling ends where it always does: king to g1 and rook to f1 on the short side, king to c1 and rook to d1 on the long one.
The bishops stand on d1 and e1; their long diagonals reach h5 and a5 once the e- and d-pawns step aside.
The second rank carries 2 pawns with no defender at all: a2, b2.
The setup belongs to the BastionScout family; read right to left it becomes position 889.
The engine's main line opens with b4.
Morozov Balance Index: 34 of 100 — class C — noticeable edge. Engine evaluation of the starting position: +31 centipawns for White (depth 45, 400 000 000 nodes).
Explore position #73Provenance
Mined from the project's engine self-play games.
Pack 012 · SP-73
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