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Winning blow: pawn to e5 (d4·19)

Shuffle Rating 1060Theme: Chess960 twist: use the unusual starting setup of the pieces.
White to move — find the best continuation

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The tactical motive

Chess960 twist: use the unusual starting setup of the pieces.

Winning tactic: there is a move that gains a decisive advantage — find it.

Difficulty 1060 ShuffleRating — club-player level.

White to move — find the best continuation

How to recognize this tactic

In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.

This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.

General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.

Position on the board

White: king d1, rook a1 h1, bishop b1 c3, knight e3, pawn a2 b2 e2 f2 g2 h2 d4.

Black: king c8, rook a8 f8, bishop c6 b8, knight e5 f6, pawn e4 d5 a7 b7 g7 h7.

13 white and 13 black pieces are on the board; the puzzle position arises after move 12.

The position in numbers

Black are ahead by 2 points of material (26 against 28; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.

The white king stands on d1, the black king on c8.

It is White to move on move 12, with 32 legal replies to weigh — only the line that keeps the advantage solves the puzzle.

White keeps 7 pawns, Black 6. Files fully open (no pawns of either colour): c — natural highways for the rooks and queen.

The White king has 5 empty squares to step to right now — the fewer they are, the closer a mating net.

Solution & explanation

Main line

12. dxe5 Nd7 13. e6 Nc5 14. Bxg7

Why it works

  • Great move! pawn to e5 keeps the pressure (+1.0).
  • pawn to e6 develops smoothly.
  • Precise: bishop to g7 is the top choice (+1.2).
  • You win a piece — the knight.
  • If instead Nd7, then e6 and you win the knight.

Move by move

  • 12. dxe5 — pawn to e5 (capture)
  • Nd7 — knight to d7
  • 13. e6 — pawn to e6
  • Nc5 — knight to c5
  • 14. Bxg7 — bishop to g7 (capture)

Types in this puzzle

Clearance

Clear your own piece out of the way — with tempo — for the decisive blow.

Clearance is about your own piece standing in the way of the decisive blow — so you move it aside, or even throw it away. The key is to clear with tempo: jump off with a check, a capture or a threat, giving the opponent no time to regroup. The telltale sign: you see a crushing queen or rook move, but one of your own pieces blocks the line or occupies the square. Do not cling to it — a clearance sacrifice usually costs less than a missed attack.

About this position

These pieces come from starting position #696.

SP-696 · ThroneGuard — King on a central file (d/e) with both knights on inner files — the classic-type setup.

The king starts on d1, the rooks on a1 and h1, the queen on c1.

Castling ends where it always does: king to g1 and rook to f1 on the short side, king to c1 and rook to d1 on the long one.

The bishops stand on b1 and e1; their long diagonals reach h7 and a5 once the c- and d-pawns step aside.

One second-rank pawn starts with no defender at all: g2.

The setup belongs to the ThroneGuard family; read right to left it becomes position 461.

The engine's main line opens with d4, putting a pawn straight into the centre.

Morozov Balance Index: 14 of 100 — class D — largest edge. Engine evaluation of the starting position: +40 centipawns for White (depth 47, 400 000 000 nodes).

Explore position #696

Provenance

Mined from the project's engine self-play games.

Pack 006 · SP-696

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