Winning blow: pawn to c6 (d5·11)
c9-19537naming tag (square·N)Opens in the app if installed, otherwise downloads the APK.
The tactical motive
Chess960 twist: use the unusual starting setup of the pieces.
Winning tactic: there is a move that gains a decisive advantage — find it.
Difficulty 1870 ShuffleRating — for advanced tacticians.
White to move — find the best continuation
How to recognize this tactic
In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.
This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.
General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.
Position on the board
White: king c3, queen d4, rook d1 f7, bishop c5, knight g4, pawn h2 a3 b4 d5 g5.
Black: king c8, rook e8, bishop a5, knight c6, pawn a4 b5 h5.
11 white and 7 black pieces are on the board; the puzzle position arises after move 30.
The position in numbers
White are ahead by 16 points of material (30 against 14; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.
The white king stands on c3, the black king on c8.
It is White to move on move 30, with 56 legal replies to weigh — only the line that keeps the advantage solves the puzzle.
White keeps 5 pawns, Black 3. Files fully open (no pawns of either colour): c, e, f — natural highways for the rooks and queen.
The White king has 4 empty squares to step to right now — the fewer they are, the closer a mating net.
Solution & explanation
Main line
30. dxc6 Rd8 31. Qd7+ Rxd7 32. Rdxd7
Why it works
- Best move. pawn to c6 is exactly what the engine plays (#4).
- Spot on — queen to d7 (#3).
- Precise: rook to d7 is the top choice (#2).
- You win decisive material (+15.0).
- If instead Rd8, then Rf8 and you win the knight.
Move by move
- 30. dxc6 — pawn to c6 (capture)
Types in this puzzle
Hanging piece
A piece is left without protection — just take it.
A hanging piece is simply an unprotected piece you can take for free. It sounds primitive, yet most amateur games are decided exactly this way. Build the habit: before every move, sweep the board and note every undefended piece, yours and theirs. The classic mistake is hunting for a brilliant combination when all you need to do is bend down and pick up the gift.
About this position
These pieces come from starting position #828.
SP-828 · BastionScout — King off-centre on c or f with a knight starting on the rim (a/h).
The king starts on c1, the rooks on a1 and f1, the queen on e1.
The king already stands on c1, so castling long moves only the rook, from a1 to d1.
The bishops stand on b1 and g1; their long diagonals reach h7 and a7 once the c- and f-pawns step aside.
One second-rank pawn starts with no defender at all: g2.
The setup belongs to the BastionScout family; read right to left it becomes position 140.
The engine's main line opens with e4, putting a pawn straight into the centre.
Morozov Balance Index: 13 of 100 — class D — largest edge. Engine evaluation of the starting position: +41 centipawns for White (depth 47, 400 000 000 nodes).
Explore position #828Provenance
Mined from the project's engine self-play games.
Pack 014 · SP-828
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