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Winning blow: bishop to c6 (b5·5)

Shuffle Rating 1060Theme: Chess960 twist: use the unusual starting setup of the pieces.
White to move — find the best continuation

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The tactical motive

Chess960 twist: use the unusual starting setup of the pieces.

Winning tactic: there is a move that gains a decisive advantage — find it.

Difficulty 1060 ShuffleRating — club-player level.

White to move — find the best continuation

How to recognize this tactic

In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.

This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.

General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.

Position on the board

White: king c1, queen d2, rook a1 d1, bishop b5, knight h4, pawn b2 g2 f3 h3 d4.

Black: king b8, rook c6 h8, bishop e4 f4, knight g8, pawn d5 e6 f6 b7 g7 h7.

11 white and 12 black pieces are on the board; the puzzle position arises after move 30.

The position in numbers

White are ahead by 5 points of material (30 against 25; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.

The white king stands on c1, the black king on b8.

It is White to move on move 30, with 2 legal replies to weigh — only the line that keeps the advantage solves the puzzle. White are in check right now, so every reply must answer the check.

White keeps 5 pawns, Black 6. Files fully open (no pawns of either colour): a, c — natural highways for the rooks and queen. Half-open for White: e.

Black hold the bishop pair, an edge in open lines. The White king has 0 empty squares to step to right now — the fewer they are, the closer a mating net.

Solution & explanation

Main line

30. Bxc6 Bxd2+ 31. Rxd2 bxc6 32. fxe4

Why it works

  • Great move! bishop to c6 keeps the pressure (+4.3).
  • Spot on — rook to d2 (+4.1).
  • Precise: pawn to e4 is the top choice (+4.2).
  • You reach a winning position (+4.2).
  • If instead Bxd2+, then Rxd2 and you stay on top.

Move by move

  • 30. Bxc6 — bishop to c6 (capture)
  • Bxd2+ — bishop to d2 (capture) with check
  • 31. Rxd2 — rook to d2 (capture)
  • bxc6 — pawn to c6 (capture)
  • 32. fxe4 — pawn to e4 (capture)

Types in this puzzle

Relative pin

A piece shields a more valuable one behind it — moving it loses material.

In a relative pin the piece shields not its king but something valuable behind it, usually the queen. Moving is legal but costly, because the piece behind falls. Look for three units on one line: your long-range piece, a cheaper enemy piece, and an expensive one hiding behind. Beware the classic trap — a relatively pinned piece can still move with check or a bigger threat, so verify before you cash in.

Trapped piece

The attacked piece has no safe square — it is caught.

Trapping a piece means the attacked piece has no safe square left — it simply perishes. Do not chase it around; build a cage instead: cut off the escape squares with pawns and pieces first, and attack last. The typical victim has wandered deep into your camp or is stuck at the edge of the board, where its mobility is tiny. And always check the way home for your own raiders — or the trapped piece will be yours.

About this position

These pieces come from starting position #250.

SP-250 · BastionScout — A knight on the a- or h-file, king on c or f — the mirror twin lands here as well.

The king starts on c1, the rooks on b1 and h1, the queen on d1.

The king already stands on c1, so castling long moves only the rook, from b1 to d1.

The bishops stand on e1 and f1; their long diagonals reach a5 and a6 once the d- and e-pawns step aside.

One second-rank pawn starts with no defender at all: a2.

The setup belongs to the BastionScout family; read right to left it becomes position 613.

The engine's main line opens with e4, putting a pawn straight into the centre.

Morozov Balance Index: 18 of 100 — class D — largest edge. Engine evaluation of the starting position: +38 centipawns for White (depth 45, 400 000 000 nodes).

Explore position #250

Provenance

Mined from the project's engine self-play games.

Pack 006 · SP-250

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